0.9.1 Patch Notes

If somebody gets poisoned immediately after somebody else claims Paladin, I’d trust the Paladin

Unless that paladin claim is a bluff and is a fool :3

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W8, did Seeker still spawn with cult leader?

oh thank god for that clear death note button

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shhhhhhhhhhhh

Yeah but since we know the acolyte exist we won’t fail for that

It’s also possible people might suspect a cult game and when someone is for real nightshaded they think it’s fake

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So this promotes gathering nightshade and not killing even more

Just what we needed :roll_eyes:

yeah Nightshade goes through immunity… the only one who can stop it is a Herbalist. If there isnt one…
the only drawback is the delay.

TBF, Physician hard counters the Arso Assassin

If you don’t spawn with a Physician though…

I was just acolyte, directly after king saying “I WAS POISONED” he said “I hope this is a cult game then” because he knows there is such a thing as the acolyte. The ability would be useful
if acolyte was a rare addition, but everyone knows that every cult game has the potential for faux nightshade.

?
Herbalist is unseen version of Physician…

Did you know if the physican reveals the attack of a acolyte it is seen as an assassin kill, that’s why it worked in my game

Dang

That would be a bug

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There’s no such thing as “Arso Assassin”

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A Arsonist that douse people in Nightshade.

And kill at next night (unless it’s delayed by night immunity)?

I think everyone need to stop comparing Assassin to Arsonist, it’s getting unoriginal.

Assassin can only Nightshade once per day anyway

The point is it saves up its killing power for later intentionally