Improved the wording of occupy immune passives to include immunity to target changing.
Players will no longer receive messages saying someone tried to occupy them or change their target if it was blocked by the Court Wizard’s barrier.
Added the fact that someone could be protected by the Court Wizard’s barrier to the reasons an ability failed
Added King to the list of classes newer players can’t get.
Apostle:
Reworked to behave like the new Noble.
Day Ability Cult Pressure - Force a player to vote for another and prevent further voting from them. 2 uses
Day Ability Cult Numbers - Your vote for execution or pardon will count for two votes. 2 uses
Night Ability Cult Spy - You will see all whispers to and from target player. Cannot target King. 3 uses
Night Ability Snoop - Read a player’s journal. 2 uses. (This has been improved from the Marshal’s version. There are now two journal buttons on the right that will display the snooped players’ journals).
Cult Leader:
Starting Cult Leader starts with 3 uses of Eradicate.
Herbalist:
Defile now properly works on reaped players.
Invoker:
New passive Fanatic - Immune to occupation at night.
Chains of Corax now has 3 uses.
Marshal:
Snoop and Listen In removed.
New Night Ability Probe - Determine a player’s class if they are part of the Blue Dragon.
Noble & Aristocrat:
Social Class
Day Ability Political Pressure - Force a player to vote for another and prevent further voting from them. 2 uses
Day Ability Noble Twin - Your vote for execution or pardon will count for two votes. 2 uses
Night Ability Maid Spy - You will see all whispers to and from target player. Cannot target King. Infinite uses
Night Ability Snoop - Read a player’s journal. 2 uses. (This has been improved from the Marshal’s version. There are now two journal buttons on the right that will display the snooped players’ journals).
Could you like give us an explanation of why it should be guaranteed? Only 4 classes should be there at the start King, Prince, Evil Special, Evil Underling (assassin/cult class)
Occupation immunity shouldn’t include redirection immunity. Invoker is underpowered enough as is, a lot of classes are immune to it.
Should be unlimited uses. It’s not that powerful, only strong abilities should have limited uses.
This should be able to target the king.
Make it unlimited, or make it different than a normal occupy(like make it so it disables the target’s passives for the night and occupies them). The cult is weak currently, and only strong abilities should have limited uses.
Strings of corax also needs a buff for the same reason.
It should affect all classes, not just the BD. Abilities shouldn’t be specific like this.
Should be unlimited. It’s not that powerful.
Should be able to target the king.
This is a bit overpowered for a BD class. A lot of players will have no journal or have multiple claims when they’re evil. Just replace it with royal decree. Also, it should be given back to Marshal.
Should be unlimited. The cult is underpowered, and gaze isn’t even that strong.
If you really want to stop an Evil King in his tracks, you gotta Spy on possible Evils, so you still get the whispers the King sends. Having it on King is broken.
Evil king is 1 extra unseen player. with alch in their side its already 5 evil players, by day 3-4 they have majority. making the evil king clueless is a good thing.
I would say a better way to “control” an Evil King would be to remove Allies and to bring back Royal Bloodlines so that deduction becomes a part of the game, not full control under a Noble or Aristocrat
And if not even that, then some form of Private Matter or other Support/Social would be perfectly fine.
Without Allies, the King wouldn’t have that direct connection to Evils that you’re worried about.