1.0.18 Patch Notes

But is that second part a good thing? idk

Time will tell. Butler sudoku will be a lot more common though

If Party was targetableā€¦

poison king then rb his healersā€¦

Iā€™d dub it ā€œThe Great BD Suicide Clown Fiesta of '18ā€

hi im mm
oo lemme convert 6
fail
hm ok lemme convert 9
fail
hm ok lemme convert 12
fail
REEEEEEEEEEEEEE
now guaranteed convert
hey thats pretty cool
ok lemme convert 15
convert immune
HECKLE THIS GAME

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Did the message it sends to the king change or is it the same as the assassinā€™s still?

Another way to go about this is to have it unlock the option to select yourself to convert a random person who could be converted that night. This way barriering someone truly does ensure they are not converted while still making it eventually succeed.

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After failing to convert 3 times, the next conversion will succeed as long as the target is convertable and not jailed

CW seems to be in a tough spot to play with this addition. Itā€™s a great addition donā€™t get me wrong, I look forward to this change. Itā€™s just that if the CW plays flawlessly with the barriers, then all it does is delay the evil faction the first 2 nights at most. And thatā€™s only if CW plays perfectly.

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3 nights at most actually. But I see your point.

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This is good, but it should be able to target anyone. Abilities shouldnā€™t only affect one class. And the same change should also be made to assassin as well.

Why? There was nothing wrong with the old ability.

Now the last change makes more sense, but either make it work on all starting kings as well or revert the last change. A higher percent chance of having a good king + a punishment for killing a good king is not needed.

Why? It should be able to bypass healing.

Yay sheriff is no longer overpowered. Sheriff could still use a rework to make it more fun to play though, like mine.

How many times do we need to tell you that abilityā€™s CAN effect 1 class so long as that class is always present! ESPECIALLY with the king.

It wasnā€™t needed anymore so it was removed.

All of this is to combat the Kings out meta that comes with a replaceable power class that canā€™t be investigated. Putting it on an evil king however would simply punish correct play which is never a good idea. Same with neutral king because he can side with evils.

Because it should not be able to bypass healing. Why do you say it should? And it definitely should not bypass visit prevention.

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welp, i was going to post pretty much exactly this
but i guess my job is done here
http://i0.kym-cdn.com/photos/images/original/001/240/075/90f.png

2 Likes

One question, will the Kingā€™s executions still be announced?

I like this a lot more, people may not like RNG but since this is a desperation move, I donā€™t think itā€™s bad RNG. I think the original change will make CW feel really bad to play again and also I donā€™t think MM should have the possibility to ā€œforce convertā€ in the endgame because of this change.

I like the butler change, but will the butlerā€™s poison still have the same message as an assassinā€™s nightshade or will it be a unique poison text like hunterā€™s bleed?

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Does the 3rd conversation also have to be in a row?

3rd Conversation? :wink:

Read the MM change

You made a typo. He had to be sarcastic about it though.

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I have more than 3 conversations as mastermind usually. I spend the entire game conversing as any role!

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Dammit cb he wouldā€™ve figured it out :sob:

1 Like