1.0.18 Patch Notes

I don’t think you get it. I need to know if talking twice then talking a 3rd time with a break in between will make me spontaneously combust.

1 Like

Yes, it’s still 3 in a row

Ok cool. That means I can’t target the prince twice as CL and then wait till late game to get a guarenteed conversion off

2 Likes

Well its kinda different because the psychic is guranteed to be BD

Sarcasm is always the best choice tbh

1 Like

And how many times do I have to tell you that the abilities will still become useless if the class dies, especially if the class they rely on is unique and dies N1. I know that this doesn’t apply to the king since there is almost always one present, but it would still make butler a better alternative to drunk.

Why wasn’t it needed?

Then the higher chance for a good king should be removed. My main issue with this is that a higher chance for a good king + a punishment for executing a good king gives the good king a bit too much of an advantage over the other kings. All kings should be equal in power, one shouldn’t be more powerful than the other.

Healing shouldn’t be able to prevent everything. It’s a bit OP if it can stop almost any attack, and it would make sense that the king bypasses it since the king is supposed to be powerful.

It already does, king’s visits do not count as visiting.

Which is why the Ability’s are always both: Not even secondary Ability’s and Designed to be most useful early on.

Because of the higher chance of good King plus the punishment for killing one.

I’ve been over this. These buffs help all 3 Kings. Think of it this way, if a good king is executed how does that help BD? The answer is that it doesn’t. If it did then we would always go for fool’s. That means that the punishment is only useful for deterring the BD from executing the king. Same thing for increasing the odds of being BD. The idea is for the king to be more trustworthy and a bad target for a policy execute. This benefit however helps all kings too. An evil king can use that deturent for as long as he is still alive. If he dies then it failed anyways and that’s the game being played properly.

Btw how does this interact with smite?

1 Like

That would suck so much

1 Like

A small ‘quality of life’ suggestion:

Put in class description for the King the chances of being good, neutral or evil. Now, one would have to visit this forum or they won’t know. (especially useful for newer players)

6 Likes

That’s a good idea haven’t seen ideas like this in a long time.

2 Likes