Kind of wonder if the priest removal will make it that if certain roles are killed early on, BD is very unlikely to win (e.g: Prince, Sheriffs / Paladins). Losing a powerful ability early on for BD (jailing and investigation) used to render the game basically a win for Unseen / Cult.
Any thoughts on whether it’d make sense to limit resurrection to the first 3 nights, and that it returns back to the priest definitively dying? Doing this forces the priest player to decide on trade offs between the ability of the resurrected player + conversion immunity, or in speaking to the dead. I think this idea would also prevent games swinging heavily to villains if an important BD role dies early.