1.1.1 Patch Notes

Here is scum’s counter: poison mercenary’s target and then convert them. I definitely do disagree with the mercenary’s changes. It is way harder to keep a starting assassin or knight alive as opposed to other classes. The option of having a second contract smoothed out that randomness.

Inoculate.

??? the fuck…thats dumb, you make a merc lose for no reason and you waste a night on someone who is going to die!

Here is the BD counter to this:
OBSERVER+SCOUT=GG

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Like that ever happened…

lol

Added new Mercenary changes.

Time to go look

Why can’t it be contracted to a Knight?

Because Cold Steel.

I don’t see how that’s an issue

Just don’t randomly CS lol

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Well people are stupid not everyone is as smart as us.

Fair enough I guess

And actually I realized the real reason is probably Stand Guard lel

Wait don’t they survive a guard now???

I think the real reason is “Knight claims in 2018 LUL”

/S

Yeah i forgot that exists tbh i only see Knights die by randomly cs on night 3.

Just one
Both abilities revolve around them killing themselves

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They do once.

A lot of times a Prince will order a knight to CS

Here are the updated changes to Mercenary:

I am happy to see the removal of Prince from possible contracts.
Removing Inquistor from contracts is a good idea. The Sorcerer has a hard enough time as it is.

Removing Knight is questionable. I would like to know the reason behind that change…

Edit: Ah. Knights frequently kill themselves and the new Merc cannot re-contract. That makes sense.

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