1.1.3 Patch Notes

Aight

Maybe my game will stop crashing when the new patch goes live

Haven’t been able to play since Casual got added due to crashes

Why does it crash?

Too casual

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(I want that Multi ball)

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Surveillance does need a change though. It’s a better version of expert investigations. Your targeted search ability would achieve the same purpose and be more versatile.

True but irrelevant. The ability has a purpose and is also limited which prevents it from being OP.

@Firelitten Kinda surprised you aren’t in love with the new sellsword seeing as its pretty much sage without tornado. And can win with NK

I haven’t been able to play it yet so

WE WILL SEE IF I LOVE IT WHEN I GET IT

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It is basically flip a coin and who will gain an ally…

IIRC if an observer visits a framed target they will see no visits or visitors, maybe its the same with mindwarp?

Except that it can land on it’s side and spawn both.

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Or they flip two on one side.

Or it can just spawn an alchemist who fucks over both sides.

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Best part is that both Merc and Sell can ally with NK and then take down BD and Unseen and Cult

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Best plan 2018

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Well this makes sense as a way to discourage them. Right now knight is a high risk class for BD, because it’s one of the few with no traceable abilities, killer to princess etc… Killing the night alone is often beneficial (just to reduce the people that could be assasain/NK or even MM/CL if they aren’t nervous of a princess).

Strategically just blind executing him is often an increase in your chances of winning. But taking him off the board, and getting a confirmed bd (or a chance of a dead evil and confirmed knight) in the process is just good all around for BD.

Having 2 dead BD on the other hand, is notably worse than mis-executing the knight. So bad teams will be more likely to mis-ex knights, but less likely to call a CS or die.

Fun fact. If the Enforcer gets occupy immunity from the 3 occupy limit and then a sellsword guards the Enforcer while a second sellsword blocks the first one and at the same time the Enforcer uses Frenzy it makes it impossible to stop the kill regardless of how coordinated the BD are.

Normally it is possible to stop it by occupying the Enforcer, however the sellsword stops that, a drunk can occupy the sellsword and 2 drunks can occupy both of them, however that leaves no one to occupy the Enforcer as he is immune to the butler in this case.

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I like this patch

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I think maybe Knight shouldn’t die to CS if his target is healed, much more consistency and makes sense lore-wise and balance-wise.

And Mystic should become Unique again

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Then I can’t claim mystic as mastermind

Feelsbad