2.0.2 Patch Notes

That’s too low even for NK

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to be fair… we should. Stronger classes often lead to a more swingy and less skill based game

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NK winrate should be around 7-10%, change my mind.

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according to mathmatics a one man faction is balanced at 15-20%

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That’s fine too

I can’t because it’s right :slight_smile:

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however IS IT REAAAALLY though?

yes

According to Qwty’s Utility theory(under the assumption that a nk win utility gain is double other member’s utility loss), the most optimal win rate for a one man nk is about 12.5%.

15% is still low though. It’s not like I’m suggesting the NK win rate to be 30%

But sometimes buffs are needed, like with the NKs.

That’s weak. You have to consider that they are a single player going against 2 opposing teams.

avoided != never use

When they are needed they are needed. Otherwise try your best not to use them

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btw stop with the

thing.

That is only valid for determining strength of a player AFTER determining their ideal winrate

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…of no more than 10%

…of 125

…% of 80

so just 1

.033333333333333

no just 1

10% of 125% of 80, and it’s that percentage

Do your math again

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shit missed the first part

it’s just 0.1 then