If chill worked like it used to then I would understand. But it doesn’t so yeah
If you’ve been accused by the court of treason and are on trial it’s unlikely that you have access to a book where you can freely write whatever you want.
Balance > Lore
It’s funny how everyone was freaking out with warp change but this patch was so strangely unnecessary that no one even care about it anymore
Hidden Blade is nice, some Unseen changes are nice (excluding making MM weaker CL), the occ and prevention fusion and clarification are also nice
Everything else just seems like regular 10-hour-player suggestion classes in the forums
Don’t you get me started on things that do not make sense lorewise if you’re going with this :^)
I believe this is meant to say Protection.
Having private notes that magically can’t be found when you die also doesn’t make sense flavourwise but I digress
I think it’s an understandable lore and balance choice tbh. You can say all you need to say when on trial, your logs will seldom be adjusted after being accused anyways. Evils can always stick their fake logs in private notes and the stuff they don’t mind being made public after dying (i.e: x is immune) in their book.
Give me a reason to why change this, not a way to live now that it is like this. I know there are private notes, but why do I need to use them instead of doing it how it was before? What does it balance, exactly?
Reasons I think this change was made:
- Stops people getting salty when “falsely” put on trial and wiping their logs.
- There is no longer any permanent silencing ability, meaning there is no necessity to specify you have been chilled on trial/etc.
- Encourages players to keep well maintained logs to be used if they are ever put on trial
- No major impact on the game in the grand scheme of things
Can’t speak for the devs themselves but that’s what I assumed when reading the change. I wouldn’t assume it’s being done for the sake of it.
Would’ve been better with old chill
Accuse and chill player
Ex exe
I do have to say, while overall I like the changes, I’m a lot more shakey on the unseen ones.
first and most obviously, it takes an early bus off the table. Previously assasain was the safe bus… you get the first night to talk with him about it, you can go on with it etc…
Now he’s your spare, which is double trouble since you aren’t hidden anymore.
Now the only real disposable, is the first convert… which limits your fake down to “hur dur I’m shuriff”, (because what else are you going to claim, the convert obviously didn’t attack anyone, isn’t going to be odd on a princesses logs etc… the value of the convert is he’s the one that he more or less can’t be given away prior to becoming assasain or getting checked by a sheriff).
I like this better than the timed limit since the BD would just lock down the MM until night 3, but I do see where you’re coming from. Maybe Apprentice could work on any assassin, not just the starting assassin, but only once?
Gee I sure to love them nerfing classes that didnt need to get nurfed
Ok, I am mostly fine with this patch except three points:
Chronomancer seems to be too powerful(especially compared to Physician). This might be wrong so it’s ok to test this out.
Now the big two problems:
Starting Mastermind should still be not findable early. Early bad luck for Unseen(Night 1 is nearly always random)… and the best play of Unseen against a bad BD doesn’t help.
Unseen was nerfed too much; they need some breathing space. It is unlikely that Assassin survives long anyways.
I would recommend not testing this version, but if you insist, meh ok.
REAPER: Chill… SERIOUSLY?
Reaper had a good win rate and now you extremely weakened it. Really extremely. You removed an ability that removed the ability to vote from someone for endgame on a NK class with a balanced win rate. This literally CANNOT be balanced.
I very very strongly recommend reverting the changes for Chill.
We’ve got a bigger problem, it’s still beneficial to lock down the assasain as long as possible. (you assume n2 the MM got his first convert, so in theory if you can hold the Assasain for 3 days the unseen can’t do crap while you look for the MM, and hopefully kill them both back to back and then just have to chase 1 more.
But yeah I’m further kind of annoyed as now that I think of it, this patch also added new ways to kill the starting assasain.
happy hour = death
of course bears
of course knight guards
on top of course of NK attacks, actually being found out etc… Being a non immune attacker, the starting assasain is by definition the most disposable likely to die quickly person in the game… I imagine the amount of really short games where the assasain hits an early death of some kind, and the MM gets busted day 2.
You have to adapt your playstyle to compensate for the change.
Reaper can now aggressively use chill to stop people from claiming on trial at little cost to themselves.
Not really. Being able to use chill more agressively on trial is not a balanced replacement - especially because the costs are just halved.
Chill was used to help reaper end game
now it’s super weak
All reaper games before this change quite literally played the same, or at least similarly.