2d3 - Mafia Victory

that dosen’t change the fact that the wolves are hugely handicapped by a D1 wolf lynch beyond what is normal.
ofc the fact it’s 9 setups ofsets a lot of the balance but i’d still argue it’s pretty villagesided overall

You forget
scum have a day and night chat

the variance of the setups is intentional
scum know generally what pr pairs they can expect

You underestimate scum day chats

dosen’t change the fact that C3 and A3 are really villagesided though. I agree that some of it is offset, but still.

/in

12 hour nights scare me

C1 and C2 are incredibly wolf sided

/in

2 Likes

like don’t get me wrong, none of this is actively unwinnable or unfun
i’m just pointing out that there are some issues there

I doubt marl even made this setup, pretty sure its from mafia scum

1 Like

Correct

So shut up ici it isn’t marls setup :stuck_out_tongue:

It’s their go-to noobie setup :^)

modern FM theory suggests that Cop9 is townsided so it’s actually less wolfsided than you think

Cop9 usually doesn’t have daychat

Cop9?

yes it does
literally every setup on MU has daychat as standard

2 Mafia Goon, 1x Cop 6x Vanilla Toons

Aka C1 pretty much

I hosted that as a turbo and mafia won