6d6 Mafia - Game Over - Town Wins

and it seems good whhhy?

Game review is about more than just appearances, remember.

fine I’ll actually look at it

Like every mode, town sided as always.

…not every mode is village-sided

Mafia vig means just a extra KP which seems like the wrong way to go for giving them power :thinking:

oh hey i almost played in that game run by apoc

but then i got busy

Why are there so many wolf jailkeepers? I wouldn’t trust a jailkeeper in that setup. Other than that it seems good. I like the extra kills mafia can use

Unless you make it. :wink:

/s

But on serious note, I’m not quite sure yet. /shrug

Jailkeeper isn’t jailor or prince

jailkeepers can’t talk to their targets

they just rb them and prevent visitors

says the person who plays setups where both wolf teams have acsess to doublekills

actually it’s protect from one attack, not prevent visitors. that’s a jk variant you’re thinking of there

also how many players is ninjas + guns, i’ll add it to the queue

I mean fair

it’s a 17er, add it to the Queue pl0x

Can jailkeeper target their mafia?
I’m assuming so

yes, they can, although those wolves can’t do the kill that night naturally
the wolf JK can protect their fellow wolves from the village vig

Marl can you add a second Echoes game to the queue please

so I can get it up and running after it’s balanced from the feedback of the first Echoes?

:wink: