Ok so you think I have a new mechanic? You’ll be surprised. In this thread , I will show you Secondary Class Types. “What are those?” They are basically a class’ secondary role in the game. Talk’s over.
The Butler Offensive/Killer
The Chronomancer Support/Killer
The Court Wizard Support/Offensive
The Drunk Offensive/Support
The Hunter Killer/Social
The Knight Killer/Support
The Maid Investigative/Support
The Mystic Social/Support
The Noble Social/Investigative
The Observer Investigative/Support
The Paladin Investigative/Killer
The Physician Support/Investigative
The Prince Killer/Social
The Princess Investigative/Support
The Sheriff Investigative/SupportThe Alcoholic Offensive/Support
The Assassin Killer/Social
The Aristocrat Social/Support
The Duchess Investigative/Support
The Enforcer Support/Offensive
The Handmaiden Investigative/Support
The Herbalist Offensive/Social
The Illusionist Social/Offensive
The Marshal Investigative/Social
The Mastermind Special/Investigative
The Nightwatch Investigative/Support
The Poacher Offensive/Support
The Sage Support/Offensive
The Servant Offensive/Support
The Timesnatcher Support/KillerThe Apostle Social/Investigative
The Cult Leader Special/Killer
The Invoker Offensive/Support
The Ritualist Support/Offensive
The Seeker Investigative/SocialThe Alchemist Special/Support
The Fool Social/Offensive
The Inquisitor Investigative/Killer
The Mercenary Support/Investigative
The Possessor Killer/Social
The Pretender Special/Killer
The Reaper Killer/Social
The Scorned Social/Offensive
The Sellsword Offensive/Support
The Sorcerer Killer/Investigative
New Classes
The Herald
Blue Dragon Investigative/Social
Passive (King’s Right Hand) - If the original King dies and they were a Good King , you will gain Royal Blood for the next election and you will become The Perfectionist King.
Day Ability (Foresee) - If the targets accuses someone of treason , you will see if they have something in common with the accused.(2 Uses - Can not be used while someone is on trial/after a trial)
Night Ability (A Hero’s Tale) - Select a player and two class types. You will know if the player has at least 1 of the class types. You will gain a use of Leadership if you guess both of the class types.(Infinite Uses - Can not target the same player two nights in a row. Does not count as visiting.)
Night Ability (Leadership) - Select a player. That player can not vote tomorrow. Their vote will be identical to yours.(0 Uses - Can NOT Target The King)
Goal : The Blue Dragon’s goal.Converts into:
The Harbringer
Unseen Social/Investigative
Passive (The Storyteller) - If the original King dies , you will gain Royal Blood for the next election and you will become The Strategist King.
Day Ability (Command) - If the target accuses an Unseen member of treason , you will learn their class at the end of the night.(1 Use)
Night Ability (A Tragic End) - Select 3 players. You will learn the exact class of one of the players. You do not know whose class you have learnt. When the player that you have learnt the class of dies , you will gain 2 uses of Leadership - This only works once.(Infinite Uses - Does Not Count As Visiting.)
Night Ability (Leadership) - Select a player. That player can not vote tomorrow. Their vote will be identical to yours.(0 Uses - Can NOT Target the King)
Goal : The Unseen’s goal.The Templar
Blue Dragon Offensive/Killer
Passive (Deus Vult) - Immune to Occupation and Redirection.
Day Ability (Protector) - You will be guaranteed to visit your target tonight.(2 Uses)
Night Ability (Heretics) - If your target gets attacked , you will occupy the attacker. Your target will become Immune to Death for the night. They will be notified that they have been occupied by a Templar.(Infinite Uses - [1 Day Cooldown])
Night Ability (Holy Touch) - Kill all players that you have occupied. Bypasses healing.(1 Use - Not Usable until N4)
Goal : The Blue Dragon’s goal.Converts into:
The Crusader
Unseen Support/Offensive
Passive (Deus Vult) - Immune to Occupation and Redirection.
Night Ability (Divinity) - Protect an Unseen member from death tonight. The attacker will be prevented. You will be notified if you prevented an attacker.(2 Uses)
Night Ability (Deadly Touch) - Empower The Assassin’s blade for the night. You can choose from a variety of blades(1 Use):
- Fire Blade : The target’s target can not be healed the next night.
- Ice Blade : The Assassin will be able to target one more person. That person will be occupied for the night.
- Air Blade : The Assassin’s abilities will not count as visiting for the night.
- Earth Blade : The Assassin’s attacks will bypass death immunity for the night.
Goal : The Unseen’s goal.The Guardian Angel
Neutral Support/Special
Passive (Angelic Wings) - Immune to Nightshade and Bleeding.
Day Ability (Secret Whisper) - Your next whisper will be hidden from The Court.(2 Uses)
Night Ability (Friendly Fellow) - Your target will be Immune to Death tonight.(2 Uses)
Night Ability (Targeted Heal) - Heal your target , curing any poison and bleeding.(2 Uses)
Goal : Your target wins.Converts into:
The Spirit
Unseen Offensive/Support
Passive (Afterlife) - Death Immune once.
Day Ability (Haunted Castle) - The next player to accuse someone of treason will have their abilities disabled for the night and they will be silenced for the rest of the day.(2 Uses)
Night Ability (Friendly Foe) - Your target can no longer be healed tonight.(2 Uses - This Means your original target.)
Night Ability (Custodian) - All players visiting The Unseen tonight will be occupied. You will get their feedback.(1 Use)
Goal : The Unseen’s goal.
New Kings
The Perfectionist King
Crowned from The Herald.
Passive (Tenacity) - Immune to Occupation and Redirection.
Day Ability (Royal Finger) - Your next nomination for treason will count twice.(Infinite Uses)
Day Ability (Decide Fate) - Decide an accused player’s fate.(1 Use)Night Ability (Story of Glory) - Select a player. That player will be Death Immune and Conversion Immune for the night.(2 Uses)
Night Ability (No More Guards!) - Guard a player yourself. You will die in their place if they die. You can target yourself. You will become Death Immune if you do so.(2 Uses)The Strategist King
Crowned from The Harbringer.
Passive (Fatal Tenacity) - Immune to Occupation and Redirection. Immune to Death once.
Passive (Secret Meeting) - You can talk to The Unseen at night. You will know who The Unseen are.Day Ability (Royal Finger) - Your next nomination for treason will count twice.(Infinite Uses)
Day Ability (Decide Fate) - Decide an accused player’s fate.(1 Use)Night Ability (Conquer) - Remove a player’s Royal Blood for the rest of the game.(2 Uses)
Night Ability (Plan B) - Select a player. If The Mastermind fails their convert , they will be shown if the player you selected can be converted. You will be shown as well. Clear Mind will make a player appear as Not Convertable.(Infinite Uses)