Ability Suggestion - The King

The Well you are tried of Whisper meta dud dud dud.
Not sure how this gonna help but this is a bit suggestion to King.

Also make evil king spawn chance back to 35%.

Err, so you made GK’s guard not visiting so it isn’t prevented by stuff like SS and Merc? Posting a whole rolecard was a bit unnecessary, but okay

This seems a bit, extreme? 2 entire days without a king

I don’t think the 2 extra uses are needed here, they already have 2 nights of immunity

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How exactly is this supposed to help?

What i meant there is Starting GK also have 2 use only.

Ah, my bad
Thought it was a situation of “Starting King gets more” due to the end caption

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Can we not give King a 2 shot basically reflexive vest?

I have added the evil king, enjoy.

@NuclearBurrito
@SimpleValueDeskFan

Well actually normally nothing can pass Ss/Merc unless emp’d support.

These are supposed to be PUNISHMENTS for killing your allies

First one is kinda op and i agree that. But second one is to prevent “Butler D4 is a thing now”

and replace it with Attack King N1 or something?

No, court HAVE to detect ek instead of just “Poison him” if you dont want a 100% succeed convert

or just lynch him D2 every game to either remove 2f1/eradicate and a poison/bleed or kill EK and prevent that.

The court is not the only one that can Kill the King and killing him at night implies Evils did it

Because if you successfully detect an EK (and poison him) then you made the right move and should not be punished. If the evils killed the EK then they made the wrong move and should not be rewarded

I did agree with what you thinking

and yet you haven’t agreed to change the passives

Loyal Subjects (Passive) - If the starting Good King was executed, then all BD will lose an use of their limited abilities

Remove this. Don’t replace, just remove