I am nearly certain that have been suggesting multiples times, but I think there should be a suicide option for certain evils. in order to give there team a chance to keep fighting.
One exemple is the mm,. if the mm is found night 2, he’ll be executed day 4 and jailed two nights, essentially ruinning any chance the unseen might have to win this game. But, if the mm leave the games, he will suicide night 3 and there will be a new mm, which is not found, (in the assassin in most cases.) which will give the unseen a chance to keep fighting for a win. Which is strange, because normally. leaving the game while being alive should be reportable, so in no occasion it should be a good move.
Many players say its a good move to wait until day 4, to exe the mm, But i think this is a gamebreaking move. Its not always easy to claim classes and win when you are unseen, especially without the evil king, so without conversion you may as well give up.
another exemple, if when find we the assassin very soon, we can jail him 3 nights and if we have drunk or butler occupy him multiple times, which would give our investigatives many nights to find every members of the unseen. and the unseen, unless they someone how free the assassin or the nk come in the picture to assist them, will never be in the game, Because none of the other roles can directly kill the BD, only the sellsword can kill someone and her ability is limited to one kill. Also, as long as the assassin is not dead, the unseen will not gain new converts if they already has one.
What I am saying, here, is that we need to think about solutions, to prevent players from using strategy that would totally remove any chance the unseen or the cult might have to win.
one option is to give evil classes ability to suicide, when they are caught.