This is a class idea that functions similarly to an alchemist in the sense that they need to pick a side to win, but with investigative and support themed abilities instead of the tools that the alchemist has. Instead of the alchemist using heals, kills, truths and tars, this class will solely rely on investigations, tests, and listening.
WIN CONDITION: Survive.
[PASSIVES]
- Conversion Immunity
[DAY ABILITIES]
[2 uses] - Eavesdrop
Listen in on the prince and his prisoner for the night.
[2 use] - Undercover Work
Listen in on the evils for the night. (Doing this will also notify you if you are listening to the CULT or UNSEEN)
[NIGHT ABILITIES]
[2 uses] - Hide
Grants death immunity by hiding from attackers.
[3 uses] - Test Alignment
Investigate a player.
If they are Blue Dragon or Unseen/Cult, then you will only discover their faction.
If they are Neutral, then you will discover their class.
Summary: The Agent is a neutral investigative class that solely relies on gathering information in the game to survive. Much like how the Alchemist is allowed to stay alive due to his healing capabilities, many would like to keep an Agent alive because of how much information they are capable of obtaining. Not only is Test Alignment the strongest investigative ability in the game, but it allows the Agent to give information to either side, evil or blue dragon, to achieve his victory. In addition, seeing the classes of his neutral allies will allow him to potentially team with the Neutral Killer, if he discovers him. He must survive by any means necessary, and that means betraying whoever he needs to, like a true double agent.
Let me know what you guys think! Nothing is ever perfect for a first draft.