Alch Rework( Less BD reliant)

The Alchemist :shield:

Neutral Special
Coagulate (Passive) - Immune to nightshade and bleeding.
Blood Lust (Passive) - On a successful kill provides another use of Stoneskin. Start the game having used 1 Stoneskin before hand. You Will be death immune n1.
Stoneskin (Day) - Drink a potion that makes you death immune tonight. - 0 uses
Psychedelic drug (Day) - Tonight, make a player believe they were attacked but healed if not statused, and if they were, they will appear as if they were healed from it, they were still die though if not healed by another source. - 2 uses
Emerald Potion (Night) - Attack a player - 3 uses
Truth Potion (Night) - Learn a player’s class - 2 uses
Survive to see the BD fall

Note for neutral evil type role.

Never. Give. Them. Kill. Power.

IMO you should try making this a anti Town JOAT, who abilites mess with town.

3 Likes

isn’t that just sellsword though?

Sellsword isn’t a joat, a joat would be like

Night Ability 1-Heal a player and empower them tonight-2 uses (useful to protect scum and empower them, empower is basically CW)
Night Ability 2-Occupy Target-2 uses
Night Ability 3-Remove X passives and prevent him from being healed tonight-2 uses (Counter play is to occupy said alch claim who claimed to use this on prince, and it only removes them for that night)
Night Ability 4-Make X appear NS tonight-2 uses

oh cool I could see that being a kind of bard class, I’ll think about it sounds pretty neat

1 Like

Isn’t THIS just Sellsword though?

Neutral evils shouldn’t need to survive yes they may have more of a balanced win rate but they can out other evils that they find when they die and that’s bad.

This rework would make no reason for alch to survive

Also I don’t really like alch having three bombs in the first place I believe Neutrals other then nk shouldn’t have much kills, maybe excluding inquisitor because its like a mini nk

> Trips BD
> Wins

3 Likes

That takes a lot of skill

What about Slip BD? :thinking:

2 Likes