I read through the Alchemist lore a bit back, and the flavor of the character made me think of this.
Win condition: Effectively use your abilities 4 times.
(Four is just an assumed good number, but the main idea is for the flavor of testing potions.)
What this does:
Yolo-bombs more enticing; and therefore makes BD more suspicious of Alchemists.
Night-time fool; makes the Alchemist want to be a suspicious high-priority target, getting points towards victory if they are attacked.
Removes generic “stay alive” win condition; nowadays I see more and more Alchemists just claim D1 as they are trying to survive NK or evil faction attacks.
One thing I noticed… while it removes those endgame scenarios of a BD/Evil/Neutral trio, where the neutral player decides the game with no regard to the win condition. It makes one where the Alchemist doesn’t want the game to end, as they are trying to finish testing their potions out. Much like what happens with late game fools.
At victory the Alchemist would leave the court, as the test subjects are no longer of use.