Not sorc?
Bruh Sorcerer’s nothing against the Fool.
You’re not just saying that to piss off Ici are you?
What? Didn’t you know converted fool kills the king (only if it’s GK) kIlls prince, all the sheriffs and physicians if lynched?
Well, you’d have to be a demwir not to love a scum-aligned fool!
Oranges dimwit
Also *dimwit
RNG is so cruel, esp when PKR rolls Demwir-aligned fool
Fellas is it gay to kiss girls? I mean she is made 70% out of water the same as men idk.
Just don’t go making a song about it afterwards and I’m fine with it
The shade.
When Marl tells you to decide fate pardon a Demwir Drunk.
To be completely honest to you this is how I see each convert:
Alcoholic can prevent Investigative classes from Investigating your fellow Unseen Members. 6.5/10 - Not helpful if all the Investigative classes have died/haven’t outted YET. Powerful in the end-game but weak in the early game.
Aristocrat can save an Unseen Member during the day with their extra vote. 5/10 - Not helpful in the early game but powerful in some situations. Also you can become King since no one want to keep you alive
Duchess is an Investigative class that can make the unseen appear not suspicious. The Best Time to convert a Duchess is in the early game (N1-N3) , HOWEVER it can be good in the mid-game too. Not Bad in the Late game but still not that good compared to other classes. 7.5/10 - Not helpful when all the important classes are dead. You can become King BUT be careful when you do. Make sure The Unseen has 3 members alive.
Enforcer is one of the best converts in the entire game. You can protect your Unseen Members using “Protection” BUT if your Assassin has 2-For-1 left , you might as well use “Frenzy”. The Best Part about this convert : You cast an Old CW’s “Magic Barrier” on The Assassin preventing them from being occupied. The Downside is that you can waste a “Frenzy” because you were occupied and you can get your Assassin killed. 9.5/10 - Useful when the Prince outed and when there are no Knights/Mercs.
Herbalist is one of the most luckiest classes. “Defile” can be used on players to make them appear as other classes. Your best bet is to make them look like The Assassin since no one will be suspicious of that. “Drug” can also be used to confirm yourself BUT it will draw suspicion to you if there are more than 2 kills in the morning. 7/10 - Not Bad Mid-game , Powerful Early Game and it can confirm itself BUT The BD may seem a little suspicious if 2 assassins die in a row.
Illusionist has to potential to confuse other players. It can tamper with Investigative Abilities BUT It can also tamper with Support Abilities. If you are converted and you were a Mystic , you will last about 2-4 days without being questioned about who you linked. If you are not outted , switch your claim to something else. Do not use “Mental Blur” early game. Its purpose is to delete as much information as possible. 6/10 - In your kit you have a reversed Frame. It is a powerful weapon that can help you in certain situations.
Marshal is the best Investigative to convert. It has to potential to find all the BD members and neuts claiming BD. If the Prince is outted , use “Snoop” so that you can gain all the claims and make your job much easier. 9/10 - Useful for outting neuts claiming BD but if you haven’t found an Unseen member , you might as well get executed.
Nightwatch is equivalent to The Observer. The Most Important thing about in his kit is “Watch Carefully”. Be Mindful when you use it , since "Window Peek"ing two nights in a row is considered suspicious. 7.5/10 - Not Really useful since you don’t know the classes of the people you follow , thus not giving The Unseen any relevant information.
Poacher is a walking Butler’s “Concentrated Wine”(but his abilities don’t bypass Occupy Immunity , I think). You can prevent healers from healing a poisoned target and they will suspect merc claims. Really nothing else to say about this , it’s just a versatile class. 8.5/10 - Versatile and if you play your cards correctly , you can become the King since you are a unique class that can be a powerful foe.
Sage is the second best convert. Your “Tornado” can prevent healers from healing poisoned targets and can prevent your Unseen Members from being investigated. Your “Wall of Fire” is powerful too but not as powerful as Enforcer’s “Frenzy” since The Assassin can be occupied and you too can still be occupied. 9/10 - Useful but you can be outted very easily if there is an Observer or the Prince is outted and everyone got prevented from visiting them.
Servant is a copy of his equivalent : The Butler. You can prevent players from visiting your Unseen members using “Serve Wine” and you can prevent players from visiting you using “Concentrated Wine”. Not else I can say about this class. 8/10 - Useful late game and no one will suspect you until The Assassin dies.
Keep in Mind that this is my opinion. In some cases , some converts may seem more powerful than others and I agree.
If converted N1, Aristocrat is hands down the best possible convert as they have every single claim given to king. Even if they didn’t have any night or day abilities, this amount of information alone is enough to warrant them the #1 converted class.
As the game matures to late game, the class claims matter less and pure killing power becomes crucial, and it becomes a coin flip between the Enforcer or Sage.
Sage is usually better. WoF is a discount Frenzy and Tornado is great for securing poison
WOF isn’t though
It’s can stop people from being healed from bleeding
Depends if Assassin has 2 for 1 still or not
I said usually. Enforcer has his moments
Marshal(the only downside is that probe can’t find neuts, though it should be able to), enforcer, sage, and aristocrat
Enforcer bypasses reaper(Or it should at least. Frenzy bypasses healing, and souls are just self-heals)
Defile is great, but drug is meh.
I would give enforcer a 9 instead. Frenzy is great, but protection is power creeped by fire wall(and fire wall shouldn’t be able to target unseen).
Not really. WoF can prevent observers and reapers(CoD) as well. Plus it prevents healers from visiting poisoned/bleeding targets. IMO WoF should be changed so it can’t target unseen and only allows the unseen to visit.