A lot of what @Ashe said in her post still applies, read that first lol
https://forum.imperium42.com/t/class-suggestion-template/47799?u=orangeandblack5
That being said, I think cards look cleaner in this format:
The Scorned
Neutral SocialResolve (Passive) - Immune to most occupation and redirection abilities. Immune to death at night. This is lost when you achieve your objective.
Troll Box (Day) - Choose a target player and whisper a short phrase into the troll box. It will appear as if that player said it. (Infinite uses)
Frame (Night) - Make your target appear suspicious to investigative classes. (Infinite uses)
Bait and Switch (Night) - Cause all players targeting one of your targets to target the other. Bypasses redirection immunity. (3 uses)Your objective is to live to see 3 members of the Blue Dragon publicly executed, or to live to see the Blue Dragon defeated.
There are a few key differences:
- I use the ābigā html tag instead of the header formatting (the # for the class name)
- I space out the different ability types to increase readability
- I format the number of uses such that they are italicized and in parentheses
I think this template looks the best by far, as it dodges the uncomfortable spacing issues of the header tag and groups relevant information in an easy-to-read format.
Here is the basic template, if you wish to fill in your own classās attributes:
> <big>**[color=][/color]**</big>
>**[color=][/color]**
>
>** (Passive) -**
>** (Passive) -**
>
>** (Day) -** *( uses)*
>** (Day) -** *( uses)*
>
>** (Night) -** *( uses)*
>** (Night) -** *( uses)*
>
>*Your objective is *
Hereās the example card I posted above, if you want a filled example to help you put in your own text:
> <big>[color=darkred]The Scorned[/color]</big>
>**[color=grey]Neutral Social[/color]**
>
>**Resolve (Passive) -** Immune to most occupation and redirection abilities. Immune to death at night. This is lost when you achieve your objective.
>
>**Troll Box (Day) -** Choose a target player and whisper a short phrase into the troll box. It will appear as if that player said it. *(Infinite uses)*
>
>**Frame (Night) -** Make your target appear suspicious to investigative classes. *(Infinite uses)*
>**Bait and Switch (Night) -** Cause all players targeting one of your targets to target the other. Bypasses redirection immunity. *(3 uses)*
>
>*Your objective is to live to see 3 members of the Blue Dragon publicly executed, or to live to see the Blue Dragon defeated.*
And hereās proof that my method is better:
The King
Random SpecialHead of State (Passive) - Your vote counts as two until you use Decide Fate. If the starting King is a Good King and is executed, those with royal blood will be prevented from stepping up early.
Tenacity (Passive) - Immune to being occupied at night and immune to target changing. If you are the Psychopathic King, this ability also makes you immune to death at night.Decide Fate (Day) - Decide the fate of a player on trial. This removes the extra vote from your Head of State passive permanently. (1 use)
Royal Finger (Day) - Resets all votes. Only you or your target may be voted for the rest of the day. (2 uses)
Replaced by:
Hide (Day) - Neutral King exclusive. Nobody will be able to visit you tonight, regardless of immunities to occupation or preventions. (2 uses)Guards! (Night) - The King can summon a guard to protect a player. The guard will sacrifice himself for that player if an attempt is made on his life. If you are the starting King, you will have an extra guard, and if you are the starting Good King, your guards will also protect against conversions. Whether the guard actually saves the player or not, the guard is spent. (3 uses)
Replaced by:
Order Execution (Night) - Psychopathic King exclusive. Send a guard to kill a player. (Infinite uses)Starting King exclusive powers:
Swear Fealty (Night) - Starting Good King exclusive. Make a player immune to conversion permanently. (1 use)
Allies (Night) - Starting Evil/Cult King exclusive. Discover if a player is a member of your faction. (4 uses)
The King
Random Special
Head of State (Passive) - Your vote counts as two until you use Decide Fate. If the starting King is a Good King and is executed, those with royal blood will be prevented from stepping up early.
Tenacity (Passive) - Immune to being occupied at night and immune to target changing. If you are the Psychopathic King, this ability also makes you immune to death at night.
Decide Fate (Day) - Decide the fate of a player on trial. This removes the extra vote from your Head of State passive permanently. - 1 use
Royal Finger (Day) - Resets all votes. Only you or your target may be voted for the rest of the day. - 2 uses
Replaced by:
Hide (Day) - Neutral King exclusive. Nobody will be able to visit you tonight, regardless of immunities to occupation or preventions. - 2 uses
Guards! (Night) - The King can summon a guard to protect a player. The guard will sacrifice himself for that player if an attempt is made on his life. If you are the starting King, you will have an extra guard, and if you are the starting Good King, your guards will also protect against conversions. Whether the guard actually saves the player or not, the guard is spent. - 3 uses
Replaced by:
Order Execution (Night) - Psychopathic King exclusive. Send a guard to kill a player. - Infinite uses
Starting King exclusive powers:
Swear Fealty (Night) - Starting Good King exclusive. Make a player immune to conversion permanently. - 1 use
Allies (Night) - Starting Evil/Cult King exclusive. Discover if a player is a member of your faction. - 4 uses