For example:
Hunter’s Wolf / CL’s Rupture / (Hopefully Assassin’s Dagger will be changed to Bleeding)
Bleeding will notify the target that they are bleeding, and will always kill them on the second night. Hunter’s Wolf should probably work during the day instead of the night to remove confirmability.
Nightshade Wine / (I think Alchemist’s Emerald Potion should poison)
Poison will be hidden, so the target will not be notified until the start of the night that they’re going to die. If a Physician or Alchemist cures it, they’ll see this as poison.
However, they can be healed in some marginal cases, i.e. Mystic Conduits a poisoned Knight with a Physician, Knight tells Phys he’s poisoned, Phys heals etc.