Bleeding + Poison Merge

Right now, whether you are bleeding or poisoned is a pointless distinction that reveals what faction you are against. So I’d suggest a replacement for Nightshade on Assassin that would have basically the same effect.

Hidden Blade: Cut your target, making them bleed. They will die in 2 days.

In addition, if you heal bleeding or poison the healer/healed person should get the same notification as an attack.

17 Likes

/support

2 Likes

I think though it should be called maybe hidden nightshade blade since it rhymes

Yeah, to be honest, there is little reason to reveal which is which

6 Likes

I think feedback from healing should be…“You healed your target” if you healed them for any reason or “Your target did not need healing” if no healing was required

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+1

/fullsupport

We can call it Bloisoning

or

Peeding

8 Likes

“Help! I’m peeing!”

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Especially since butler poison is not shown, there is no point of having different types. 100% support.

3 Likes

Then like the OP.
\fuck yeah, I like this.

1 Like

/support

Sheriff and paladin should also be reworked for the same reason.

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Yup I wish it was tbh

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Hold on just one diddly darn second! I’ll probably support this, but am I the only one who gets the feeling that that’s the whole point of bleeding and poison being seperate statuses?

I think that the purpose of it might be to make it so that Unsen/Cult can go for the advantage of it not being known which faction BD are up against in exchange for less kills, and vice versa.

Still /support though.

It is sad, but Unseen and Cult usually never use these abilities unless all healers can be considered dead IF THEY ARE SMART.

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This is not really true. Poisoning/Bleeding gets healers of important targets like Prince or Mercenary contracts. You can also convert people that you have poisoned early to have a “confirmed” convert, if you know there are plenty of healers alive or just convert the healer who has now “proven” himself, but cannot prove himself on the spot and thus does not have to. Of course, with Alchemist being a thing, that is a bit more difficult to realize. In an alternate case you can also poison/bleed a suspect of being Sorcerer, so that they can signal back and you know each other with DN’s, but that is a bit too fringe for the majority of players. Another case is that you can poison somebody as you are being put on the stand, while you claim a healer role. You can “heal to prove” and possibly live another day. Healers can also be overwhelmed if Hunter/Butlers get overzealous and you can possibly occupy/redirect them, if you know of them.

I just mean to say that the blanket statement of poisoning/bleeding before all healers are dead is stupid is not true.

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I like the idea but I can’t understand why this is there

So that you can’t prove a Butler by learning “You cured X’s poison”

3 Likes

Oh I see now

Removing Bleed and Poison lowers design space in the future. While we aren’t there yet, I actually think having two different statuses can make for more interesting roles and interaction.

Also think of the Wolf! Everyone forgets the Wolf!