Also by the way. You can attack someone if you think they are the traitor/highly suspicious
it either spike trap or some weird pressure plate
The first thing I want is that ranger bob cross checks the foot prints and see if it’s coming back or not.
i think monk bob can go first because he can fly to check thing for us
Alright then Monk bob Fly and tell us which path is safe.
ummm, that might not be on his character
Everyone playing. Update to what Insanity saw
also NEW RULE UPDATE:
If you successfully save the princess with at least 3 innocents living.
Innocents win.
If less than 3 innocents living on princess save. Traitor wins
Killing the traitor ends in a win for innocents. No need to save the princess as all threats in the dungeon are automatically removed when the traitor dies.
tl;dr The traitor’s life causes all the threats in the dungeon to exist
btw fyi.
This is how the endgame Excel Spreadsheet is set out.
Along with censored info that you are not supposed to know
I am not able to fly. But it’s not a reason for me to not check it.
Calmly, walk through the loose path.
Wait a minute Look at the size of the trap and compare it to the pressure plate
you cannot determine that.
You are not a Ranger or Rogue
(Oof)
btw which path do you mean by loose?
Look at the size of the trap and compare it to the pressure plate
the trap looks to have wiring going to the very end of the room.
the door seems to have something behind it.
Something tells me that the bloody path has something to kill us while something on the calm path has something to make us disappear.
alright.
Suddenly, a sword comes out of the wall.
Leaving a minor cut in your arm
Lymphoma has lost 2 HP
(Calm path right?)