Rather than giving it to the Ritualist, I would suggest making it a basic part of all sacrifices. Sacrifices don’t happen enough as-is.
I don’t find noob-stomping as fun as playing against equally skilled players.
The problem is that we have to design and balance the game around how it’s actually played. If it’s divided up into two lobbies, which one does it get balanced for? (Yes, I know you’re going to say “vet’s lobby” - but the noob lobby would also have to be playable, interesting, and fun.)
Dividing up the player base doesn’t just lead to longer wait times, it also makes the game as a whole more difficult to balance. If you put something in with the argument that “well, this works fine in the vet lobby” and it’s utterly unfun in the noob lobby, the game will suffer.