Buffing The Cult

Cult needs an ability like Herbalist’s Defile. I would like to give Ritualist a day ability to choose the class they will appear as if Sacrificed by the Cult Leader. This will make the class and their passive so much funner to play, and encourage the dead Ritualist to stick around to see the confusion their ability causes. The current Will of Mithras passive by itself is almost never useful.

An alternative idea is to give them a day ability that defiles themselves if they are executed that day on trial. This would be an interesting and unique addition to the game.

I also think Invoker’s Bewilder should be able to be used on ANY player, and prevent them from using their day abilities. In fact I think allowing Bewilder to target any player would be the single best way the game could be improved right now. The next step would be to give it to Unseen.

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I actually suggested a day Defile for a Ritualist. It’s already on the Master Thread.

/Support

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I really don’t think cult need a buff, personally. Their ability to constantly swap leadership and the maximum of 4 members make them powerful enough already in my opinion.

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Always ten steps ahead, good job man!

I think there should somehow be a bigger incentive to sacrifice their own members. But I don’t know how to make it work.

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I actually suggested a day Defile for a Ritualist. It’s already on the Master Thread.

Nice! Isn’t that the really gigantic thread though? I haven’t read all of it lol

I really don’t think cult need a buff, personally. Their ability to constantly swap leadership and the maximum of 4 members make them powerful enough already in my opinion.

Both evil factions and the NK are underpowered actually. This is masked by noob BD players since we have no vets lobby.

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They’re underpowered by design. The majority of players are BD, so if you boost the BD, more people win more often.

I highly doubt the devs are deliberately ensuring that BD’s winrate is higher than the evil faction’s

If they are that would explain the current problems tho

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If they aren’t, they should be. At least a little.

I would consider the following averages fair:

BD: 50%
Unseen/Cult: 30%
NK: 20%

You seem to be forgetting something. Conversion means that while at any given moment there will likely be more BD than Unseen/Cult overall there will often be just as much or almost as meny cultists or unseen members as BD. The more optimally the Unseen/Cult is playing the higher this ratio is.

A calculation I did awhile ago got the odds of 49/43/7/1 with the 1 being a non-faction win (any time where only alch or whatever is left. Also draws.)

On average, I only see a total 5 cult per game, and only 4 Unseen.

And on average Cult and Unseen loose. Games where Scum win are also the games where they pull off the most converts.

I was also thinking, Paladin Smite should not be usable night 1. If successful, it always reduces the Cult to a single player. Compare that with Sheriff scout, which only resets the Unseen to their original numbers.

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Theoretically you could lose both your convert and assassin to a single sheriff, but yeah Smite N1 just means Cult have to eradicate n1.

I’d personally rather replace smite.

Also I feel Sheriff/Paladin should be merged into one class. Why should it know the opposing faction?

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Which means that pally needs to Smite N2. Which means that Cult needs to Convert N1 which means that Pally needs to Smite N1…

Even if the Pally wants to smite both N1 and N2 the CL could just erraticate BOTH nights before converting.

Yeah, but who does that?

Me

Aren’t more Cult members a higher priority?

The KPN is the same in either case. And I don’t ALWAYS do it. I have a random number generator on hand when I play this game.

Yeah, but dying to smite = fewer cult members which is exactly what you don’t want.

I’d be happy with Will of Mithras getting used more - I think I’ve seen it used like once?

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