the main idea is so that you can process attacks in like 30 seconds or sth
ftr my perk was i canāt get knocked out which is pretty op because it basically lets me take another hit regardless of how strong it is
iām guessing i was the strongest attacker in the game and ironically i didnāt even need to kill anyone
only reason Arc did that much damage is because zone decided to break all the seals
because he had a crystal which buffed his attack per seal broken
give targets that cant dodge >> chance of hitting
strong abilities that like give players 2 health instead of 1
etc
Nya?
like
this health/attack/stat system is cool and all
but it was so complicated it seemed super hard to do quickly
tbh my perk shouldnāt exist because it meant i just auto won every 1v1
without crits the first attacker always wins and it usually takes 2 hits to ko anyone
except for me i always win
Then problem is that success or failure of most ppl will rely purely on rng which isnt really satisfying.
fair enough
straight hp is dry
straight rng is unsatisfying
a mix of both is hard to host
tldr game design hard
although a script where i could just push a button that says āarctic attacksā and get the damage calc there in half a second would be pretty good