Change the base to 4% tbh.
I would tone down the dmg to like 1.33 rather than the chance
although either works idk which is better
Dmg is fine. Just go for a figure around Pokemonās level.
yeah that works better I guess
but yeah assuming 100 luck you have a 45% crit
Crits in its current state are way too powerful
Fights imo shouldnāt end in 1 attack
Also why do crits instakill
Itās more often than not negative utility
If they get KOād theyāre pretty defenseless and you can just finish them off
Technically a lot of the problem with Death City was because of excessive modifiers.
Marshal was basically 1-shotting people as she had x2 damage when a BM was out alongside an additional x2 damage with her ult. She effectively was doing x4 damage with normal hits and x8 with crit.
Whysper killing Marshal in 1-shot was because her ult caused her next crit to hit for like x4 damage, and she had a passive that would give a bonus x1.5 damage against Chaotic Evil players, which meant Marshal took x6 damage from her.
Explosives were overtuned and Iām changing this, though.
quadra kill
her*
Yeah AoE shouldnāt be affected by current-stage crits either
Fixed it.
but consider
itās funny
I clearly just used my superior gaming skills to achieve the best outcome
I say throw a grenade
You throw a grenade shaped nuke
thereās part of me that wants to just see the rolecards so bad I decide to help cohost
but I will stop myself
should I play or not
do you want to?
I donāt know
Sovereign
- The game begin with a Good-aligned Sovereign. The Sovereign can appoint up to three heirs. Once the Sovereign dies then a random heir will be chosen as the new Sovereign. Heirs may choose to decline becoming a sovereign.
- Sovereigns can call execution votes.
- Items called Skull Tokens exist. They can be used to give the voted player an additional vote for execution and are casted publicly.
- Lawful players gain +1 to all stats when they are Lords.
eh