As it stands, kings abilities are:
-defend yourself
-get extra treason votes, very good when equal good and bad sides
-decide one person’s fate
I don’t think this is very good. For this reason, I think kings should keep one of their abilities they had before they were king (devs choose which is main ability from each class), and then have guards. The king’s day abilities would be in ADDITION to whatever day abilities they had before (they could still only use one per day, exception being things like scout and imprison). This would make king a generally more desirable class.
You might be wondering, “But normy, what about the original kiiingg?”
- Stop adding more letters to words to purposefully sound annoying
- Starting election
My idea is no one starts out as king, and in day 1 you have a king election (currently day 1 is only used for prince deciding who to jail, and merc/alch whispers). You would follow the general rules I outlined above for new king)
Example: Drunk becomes king. They now have both king day abilities, “Guards!” and “Debauchery.” They do not have allies, as the evil king would know their allies.
Second king suggestion (not related to previous):
If an evil becomes king (not start out), they meet with the evil at night. very simple.