The point isn’t that every read needs to hit all of these points, but that reads that are important should hit more than one point like whoever you vote to lynch or use your night action on.
I wish.
I’ma have to say that I don’t necessarily agree with this
Scum feel the need to craft a narrative
Town do whatever the hell they feel like
It’s not worth completely ditching but this point is particularly error-prone
Beyond that I also think your “meta” point probably over-simplifies the process of using metareads on most players in general.
Otherwise solid post
But doesn’t town have a narrative too, they just don’t have it crafted? Town does not need to remember/keep up fake reasoning, because they actively feel like that and have lived it. Players do not always show progression, but that’s why I added the point to just ask them about it. Showing complete flagrant contradictions is probably towny again for a lack of self-awareness/too scummy to be scum, but uhh yeah, I didn’t want to add too much minutia, detracting from the point.
Beyond that I also think your “meta” point probably over-simplifies the process of using metareads on most players in general.
They are probably town then!
I’ll make this less strong, but otherwise I don’t really see what I could change there to be more specific? In any case it’d be an improvement over what I sometimes see with players having played one game with another player and any deviation from that in a next game makes them the opposite alignment.
It really depends, tbh.
For wolfhuting via progression you should look for it regarding a player’s progression on flipped wolves.
Some villagers don’t bother fully giving their reads so their progression tends to be out of place.
But you’ll also get villagers that just decide “actually I think the exact opposite now”
Sometimes they’ll do that constantly
I think it’s very hard to rely solely on progression as a point and I know that isn’t the point of this list but as its own bullet point it feels notably weaker than all the rest
Sometimes villagers will have 3, even 4 different people in the slot, which makes their “progression” be off, and cause them to be incorrectly wolfread.
This lead to a very unfortunate day 1 miselim in a champs game, so please consider this as an option.
What game was this you’re referring to?
the flow hydra one
the first one
That was an unauthorized hydra, so…
I know
it was a joke
you nerd
Ah
I thought you were referring to replacements
Given my game in S5 did indeed have a slot with three players over the course of the game
I would never do this
But you’ll also get villagers that just decide “actually I think the exact opposite now”
Yeah. There’s always a reason for why a villager 180s — a certain realization or trigger that a wolf wouldn’t naturally have.
There’s always a reason for why a villager 180s
My point is that even this isn’t necessarily true
Or at the very least the reason isn’t always something tangible
And sometimes people are just legitimately scatterbrained
flip-flopping villagers tend to have coherent reasons for flipping more often than wolves
obligatory
don’t repeat wild west
never repeat wild west
that is all