community FM 1 had more wolf kills from you than most of the villagers combined
Oh and lets kill the person again I wished to have it resurrected, genius
At the same time, the man behind wishes forgot the man he resurrected is town and pushes against it.
Wow.
hey i got vigged d1 iām not responsible for this
i just memed
No I mean, the person I have ITAāD and resurrected back have killed one minority scum member but still got lynched in the end
Oh and I get rough draft of Enemy Within 4 now
frost none of us forgive you for enemy within 1 i hope you realize :^)
I think Hippo would be an excellent NK primarily because heās super obvious town every time he rands V. The lack of TMI characteristic of NK could go a long way in making him look like town.
If we can be fooled, we can be killed
(Literally)
Well, hereās my initiative: choose your allies well and donāt mistreat them
Public service announcement, or āVulgardās take on why town loses quite frequently.ā
Itās more simple than you think.
THE IMMENSE POSTCOUNTS OF OUR GAMES HERE ARE THE REASON WHY SCUM WINS MORE FREQUENTLY THAN TOWN DOES.
And hereās the explanation why. (Note: I use āvillagers/townā and āwolves/scumā interchangeably.)
Site meta is shaped by the more prominent players, and if everyone POSTS POSTS POSTS POSTS POSTS POSTS POSTS, then weāre always going to have 10k+ games where nobody will actually read everything and most people are just going to skim.
It was actually easier to read people and nail wolves when we had fewer posts in our games. Notice how the older mashes where town won (or came close to winning) were sub 10k (the whole game). Now we have at least 50% more than that on average. And wolves keep winning.
I really donāt think thatās a coincidence. It might really be that simple.
Notice how Mafia Academy was a complete town dunk because of post restrictions, except for lolneutralfruitvendor which was a mech misclear. And that was a relatively recent game in comparison to the old mashes.
Youād think that having less information is bad for town, but itās actually great. Back when we didnāt have games with inflated postcounts, we could use what we had and analyze it deeply. We had the time for it. And we correctly nailed wolf after wolf. Again. This is no coincidence.
Wolves benefit from high postcounts way more than town does. Wolves donāt have to actively look for information in the thread, because most of the time, they already have the information they need. All they are searching for are mechanical things, such as PR softs/claims, etc. Meanwhile, the villagers are almost completely uninformed, which means they need to read the thread more thoroughly.
How do you read a thread thoroughly when there are thousands upon thousands of posts and most of them are alignment indicative in some way? You just canāt. So villagers will skim. And villagers will lose, because they are overloaded with information and miss important things because of it. Scum can, and will, actively bloat the thread with nonsense to prevent town from finding them. Which is why, if youāre a villager, contributing to this is beyond silly.
I really think the postcount thing is the primary reason why villages get dunked on. You canāt possibly analyze everything, which is especially horrendous if the wolves are the ones fluffing the postcount.
Weāre bringing up things like āno re-evaluation,ā āmisclearing and forgetting,ā etc., but most of that happens because people canāt reasonably re-read the thread. Thereās no time for it, and even if some people do have the time, they donāt have the motivation.
If you have to re-read, village motivation is already sparse, because it most likely means that the wolves are on the cusp of winning. That the early reads and ātakesā were mostly misreads, and they have to be re-evaluated or the town will lose. Having a massive thread filled with hyperposting and repeated information just makes it even more difficult for the village and breaks their spirit completely, making them rely on whatās āin the momentā instead. Obviously, they canāt win like this, but the alternative (re-reading the whole thread) appears to be an impossible task and simply doesnāt happen.
You can tell someone to āre-evalā and they wonāt. Not because they donāt understand the value of it, but because the thread has over 10000 posts and you have to re-read the thread AND every single living player whoās still in the game. Thatās almost impossible. Mafia would have to be your full-time occupation for that to be possible.
And without re-evaluation, without looking at the game holistically, without the ability to comprehend the entire game at once and read people based on everything theyāve doneā¦ the village canāt win. Itās not easy to find wolves āin the moment,ā especially good wolves. You have to read people thoroughly. And, againā¦ you canāt be thorough when there is too much information in comparison to the time you have. Information overload is real.
And we can remove that overload. This is what town needs to win more frequently. The ability to do their work properly.
You may be an expert at mafia theory, you may know exactly how to read people and how to adapt to the gamestateā¦ but all that knowledge becomes meaningless when you canāt even gather information properly. Fluff, repeated information, shitposting, and more meaningless posts. You skim the thread because of it, and you miss what is alignment indicative. And you keep scrolling, scrolling, scrolling, praying to find observations which will help you sort people out. And you miss things along the way. Itās not your fault. Itās everyoneās fault.
And even if you do read everything, parsing through what you have read and trying to single out what mattersā¦ it takes plenty of effort, time, and motivation. You donāt always have those. The day phase has a limited length. Effort does not equate to efficiency, at least not always. And motivation can lower ā especially if you had to go through the trouble of filtering out hundreds of posts which mean nothing.
Hyperposting is bad for the game, and always has been. We have memed about it, we have joked about it, and we have ignored its impact. But Iām done ignoring it, and I hope you are as well. The high postcounts in our games actively favor scum, leading to a notable increase in scum wins in comparison to what used to be the case. I have evidence for it, which I have already mentioned.
Can you change this?
You absolutely can. I was a top poster for months (hundreds upon hundreds of posts) before I switched my attitude. Now Iām in the middle ground at most.
I can show you my game history to prove it. You can do this. You just have to realize that by hyperposting, you are making the game more difficult to play for the entire village.
Itās not an impossible task. Itās not even a difficult one. You just have to realize what the problems are and change your mindset. You may not want to do this, but if you want to improve the villageās winrate and make things easier for other villagers, you should. Itās far easier to analyze things properly when you donāt have hundreds and thousands of posts to read. Which is why the village wins more frequently then. Less is more.
Just think before posting. āDoes this contribute in any way?ā If it doesnāt, donāt post it.
Can you meme? Yes. On occasion.
Should you meme and post fluff? No. Especially not when you are town.
Stop posting. Start thinking. Thinking firstā¦ posting later.
If you scrolled through and you see this message, read my post in its entirety. Without skimming. Skimming is something we shouldnāt become accustomed to. The first step toward better villagingā¦ is to read my entire post here.
If you want our games to be more balanced, read the entire post and try to apply the lessons Iām attempting to teach. By reading the post, you are already making progress. Because you are not skimming. You are reading and thinking.
Vulgard out.
Banana
I agree
Spam viges shld be a thing in mashes.
Thatās the last lesson I have learnt from this site I think and it was with Eevee in Mafia Academy
ive been called out
my next game im slanking
I love slanking
and lurking
The suspense for whatever Alice has been typing that long is growing