Yeahh like phys is genuinely one of my favourite classes as it can be such high impact. Figuring out potential Night Kill targets is hard and really fun to do.
on the other hand we can all agree that people need more incentive to play Phys so they can understand the actual interesting gameplay that the class has.
So, any ideas?
get a dayvig for every successful heal
Iāll be surprised if people will still have complaints with exhume added honestly.
Except you either get a Sheriff or a Paladin depending on the scum faction, for healers, you just get Physicians.
Exhume just got added in the latest patch. This poll, as it happens, was for if even AFTER that people still complain about Phys.
I need to go now. I will be back later, because this is an interesting topic.
I like the idea for the Chronomancer but canāt we just keep Phys and add Chronomancer? While I donāt really like Phys I think he sorta balances the game out.
The Chronomancer seems really fun but I am not sure it would balance out the game like Phys does.
add this as a seperate class
If we replaced the Physician with this, the ACTUAL healing would be relied on only Alchemists, and I dunno if thatās just me feeling unsafe about it.
Chronomancer can only delay the deaths/bleeding/poison, but I wonder if it could delay the death of an already reaped person? Probably not seeing the person is already dead unless, ya know, it somehow returns the soul to them and lets them live momentarily.
Still though, leaving healers only up to Alchemist is a little unsafe. Only my opinion though.
Alchemists almost always get executed because thereās Physicians in the play. This would turn the tide and finally make BD double check all Alch claims before just executing them.
And for that, Iām in favor of the new class.
I like the idea of Chronomancer being added as a separate class and it would be an alternative to the Physician, so sometimes in a game you would get the Physician(s), sometimes you get Chronomancer(s)
I agree fully. I see how much people would hate phys for how it is. But what I think should even things out is let the Overmancer be able to heal 1 person. This way Cult/Unseen will not have as muh power to bleed/poison everyone to death.
BD shouldnāt have to rely on a neutral to heal them.
I donāt like this as much as the physician we have now. I honestly think that physician is a fun class.
The Physician is the most essential class to the Blue Dragon. Itās the only BD class that can heal. Thereās the Alchemist, but itās Neutral and sometimes Neutrals like to side with evils or NK. Without the Physician, bleeds and poisoning for important BD classes such as Prince would be less likely to be healed resulting in a massive disadvantage. The Chronomancer sounds like a fun and helpful class to play as, but if itās implemented, it would be better to have it as a standalone class. The Chronomacer and Physicianās abilities would work very well with each other that can become beneficial to the rest of the Blue Dragon.
Then instead of replacing Phys, replace Alchemist with Chronomancer. Not only would that be quite a twist, it would be quite fun, because Chronomancer could delay the death of literally anyone - BD, evil or neuts.
Why canāt we just add that and keep alch.
Alch is actually extremely fun.
So make Chronomancer a neut instead of Alch? I kinda like that but I still see no reason to replace something with Chronomancer. Why not just add it without replacing anything?
Not really.
I agree that just adding in a new class would be much better than replacing an existing class, but if another class just has to be replaced, then I would prefer it to be the Alchemist, and make Chrono a Neut class instead.
I can see why the devs are asking for opinions about replacing instead of adding, as it would greatly impact the game balance-wise.