Claiming D1 as Alchemist

If you think the issue that makes this strategy so viable is how friendly alchemists are to BD, and then how easily he can change teams late-game, then there’s a simple fix:
Give him equal helping and kill potential to make him more dangerous. This can be done by giving him limited healing potions, specifically 3, and upping the bombs to 3 also. That way he poses equal aid and threat to both sides, as he can only help BD so much with only 3 heals, but also can easily knock out unseen/cult with 3 bombs. Also should consider dropping the stoneskin potions down to 2 or 3, so that he can’t just sleep on those for the whole game, and actually has to placate himself to both sides to avoid getting killed on nights he doesn’t have stoneskin.