@JammySplodge for real, if you want some help rebuilding a Class Cards list, I’d be happy to help. I know my stuff and I’ve helped a lot already <3
1 person didn’t vote for the Make Ruby a cake option??? How could they.
I recommend changing the passive ability of the Mastermind back to the one where it cannot be found the first 3 nights instead of where it passes on its abilities on to the Assassin the first three nights. This means that the Mastermind needs to actually hide; but it also means that the Mastermind can actually hide properly, it also makes the first 3 sheriff invests still suspect. It(the current ability) actually punishes BD for lynching a suspect on D3 when the MM converted on N1… they can convert again, and thats better than a nolynch for Unseen…
They can both exist
Replacements shouldn’t be passives
I’ve been meaning to change this for a while
Hmm ok.
So… Cannot be found the first 3 nights
and possibly this?
Day ability Train(unlimited uses): Train an Unseen member to be your successor if you die, using up the next night for both of you. Their cooldown of Convert will be permanently increased by one.
Day ability Advanced training(unlimited uses) Use up the next night for you and your trained target, their cooldown of Convert will be the same as yours instead if they replace you.
Mm no needy nerfy
A nerf for succession is very needed. If you have succession then you have probably already huge problems on Day 4, with an evil king you might have already lost.
The Hunter
Blue Dragon Killer
Retribution (Passive) - If found guilty of treason, kill your accuser before your execution
Isolation (Passive) - Occupy immune
Wolf Companion (Night) - Summon a wolf companion to attack a player. They will bleed and die in a day - 1 use
Spike Traps (Night) - Set spiked traps in your home to hurt intruders. If trapped, the visitor will bleed and die in a day, if untreated. You will be night immune - 2 uses
The Poacher
Unseen Offensive
Retribution (Passive) - If found guilty of treason, kill your accuser before your execution
Isolation (Passive) - Occupy immune
Bear Companion (Night) - Summon a bear companion to stand outside a player’s room. No one will be able to visit the player, and they will be occupied - 2 uses
Snare Traps (Night) - Place traps outside of a player’s room. Anyone trying to visit them will be occupied - 2 uses
https://tol.wikia.com/The_Poacher
https://tol.wikia.com/The_Hunter
The Cult Leader
Cult Special
Brainwash (Night) - Convert a player into the corresponding Cult class - Infinite Uses - 1 night cooldown
Eradicate (Night) - Kill a player - 2 uses
Blood of Mithras (Day) - Choose a Cult member to sacrifice at the end of the night and get 2 more uses of Eradicate - Infinite Uses
Your objective is to Eliminate the Blue Dragon and any Neutrals who stand against you
Cult leader becomes good just after the multiball game, Lel
How’s your head?
I hate you
thanks chum
This is overpowered. The Cult Leader should have a 1-day cooldown for Brainwash, like in normal TOL
it does
I was referring to the new version The Plex presented. Also, can the Revenant/Spiritualist be removed from the clean thread as long as it isn’t reworked? In its current state it is no fun to play against, in my opinion, and you said that it was supposed to be reworked.
only completely deleted classes are removed, so it won’t be removed
King should be occupy immune btw
we know
Gd, as long as you change the official fol card den