Cardinal - A church leader who has ‘selflessly’ made himself the King’s right hand.
Passive:
Sacramental Toast - If you are murdered within the first 3 nights, your killer will be poisoned with Nightshade wine.
Day Ability:
Confessional - Hear all whispers to the King (but not FROM the King) within the next 8 seconds. (Limited use. 2 uses with 1 day cool down?)
Night Ability 1:
Midnight Mass - You will see the class names of players who visit you, but not the names of the players themselves. IE: “Your mass was attended by a Court Wizard, a Knight, and a Physician.” (Limited Use. 2?)
Night Ability 2:
Condemnation - Block your target from being converted AND from converting others. (Unlimited use as per community comments below.)
Lore: You’re a meddling head of the church who has insinuated himself into the King’s business.
Conspirator
Passive 1:
Trained Rat - You may still use your night abilities when in the dungeon.
Passive 2:
Historical Revision - If executed, you will be revealed as a Cardinal. (Your actual class does not change, it is purely cosmetic. People will figure it out when you can’t be resurrected, IF they try.)
Night Ability 1:
Mark of Sin - Cause a player to be revealed as a Conspirator if they are killed that night. (Single use. Note: This does NOT conflict with “Historical Revision”. One is for night death and the other is for daytime execution.)
Night Ability 2:
Excommunicate - Select two players. Neither will hear the first three things the other says the next day. IE: Select Pete and Bob. The next day, they can’t hear each other for the first three things they each say. (Limited use. 4?)
Lore: You know, if these impious Blue Dragon folks were to pass away, you could probably remake the kingdom in your image… <_<