Class Suggestion Compendium

Duelist

Blue Dragon Killer
Passive 1: Finesse - Occupy and Redirect Immune
Passive 2: Last Stand - If you are the last Blue Dragon member then you can use both night ability’s on the same night

Night Ability 1: Parry - If target player target’s you then remove their immunity’s and redirect them to themselves. You will gain a use of Strike (Unlimited)
Night Ability 2: Strike - Kill target player. If the Kill succeeds then occupy them (0 Uses)

Gladiator

Unseen Offencive
Passive 1: Finesse - Occupy and Redirect Immune
Passive 2: Last Stand - If the Mastermind is dead then stagger will have unlimited uses and occupy the target

Day Ability: Low Blow - If your parry target tries to target, target player then you will Parry them. They will not be informed if this happens. Can self target. (3 Uses)

Night Ability 1: Parry - If target player target’s you then remove their immunity’s and redirect them to themselves. (Unlimited)
Night Ability 2: Stagger - Secretly remove target player’s passives for 2 nights (2 Uses)

Hypnotist :shield:

Neutral Offencive
Passive 1: Psychic Shield - Immune to occupy and redirect. Anyone trying will think they succeeded
Passive 2: Illusory Wall - Immune to death at night

Day Ability 1: Glamour - Target player will appear as the chosen class to investigative classes tonight. Can target self (2 Uses)
Day Ability 2: Bewilder - Prevent target player from using day ability’s today. (1 Use)

Night Ability 1: Shroud - Target player will flip as the chosen class if executed tomorrow (2 Uses)
Night Ability 2: Mind Trick - Redirect your first target to your second. They will not be informed (4 Uses)
goal: Live to see 3 Blue Dragon executed

Merchant

Neutral Offencive
Passive 1: Haggler - Occupy and redirect immune.
Passive 2: Paid Protection - Immune to death once

Day Ability 1: Stockpile - Your ability’s bypass immunity’s tonight (3 Uses)
Day Ability 2: Ransom - Prevent other players from visiting target player. Cannot target self (2 Uses)

Night Ability 1: Barter - Occupy target player (Unlimited)
Night Ability 2: Advertise - Redirect anyone visiting your first target to your second (3 Uses)
goal: Be alive on day 8
Credit to @Livicus

Baron

Neutral Investigative
Passive 1: Royal Blood - You can step up to be King
Passive 2: Hired Guards - Immune to death twice

Day Ability: Bribe - Make your first target vote for your second. You can make them vote the king. (3 Uses)

Night Ability 1: Intercept - Get target player’s full night results (Unlimited)
Night Ability 2: Royal Decree - Give target player Royal blood. If they already had royal blood then they will lose it. You will know which one you did (2 Uses)
goal: Survive to see the starting King lose
Modified version of @orangeandblack5’s Baron

Jaunt

Neutral Investigative
Passive: Prepared - Immune to death twice

Day Ability 1: Focus Group - Select any number of classes to search for tomorrow (Unlimited)
Day Ability 2: Snitch - Send target player an anonymous message (3 Uses)

Night Ability 1: Cross Reference - Select any number of targets. You will know if any of them are any of the (Unlimited)
Night Ability 2: One by one - Get target player’s night action results. You will know who visits them (4 Uses)
goal: Live to see the Blue Dragon lose

Acolyte

Cult Killer
Passive: Blood Shield - Immune to death once

Day Ability: Curse - Anyone who is bleeding cannot be healed tonight (1 Use)

Night Ability 1: Judgement - If the Cult Leader fails to convert then bleed his target (3 Uses)
Night Ability 2: Rampage - Erraticate bypasses night immunity tonight (2 Uses)

Mercenary

Neutral Support

Day Ability: Connections - You will be death immune tonight (3 Uses)

Night Ability: Stand guard - Prevent visits to target player (4 Uses)
Night Ability 2: Rebound - Kill target player (1 Uses)
goal: Unseen or Cult loses (does NOT need to survive)

Sellsword

Neutral Support

Day Ability: Connections - You will be death immune tonight (3 Uses)

Night Ability: Stonewall - Prevent visits from non-killers to target player (4 Uses)
Night Ability 2: Cutoff - Occupy target player (Unlimited)
goal: Blue Dragon loses (does NOT need to survive)

The Merc/Sellsword reworks were expanded from a suggestion Boslof himself made.

1 Like

“If the Kill succeeds then occupy them” -Strike

Please Explain

Also, with Acolyte having 2 frenzy like abilities, it is way too OP

So if you strike an Assassin he will be occupied. But if you strike a reaper then the reaper will not be occupied.

Why is Acolyte a Cult Special? I thought we were turning it into a Cult Killer

3 Likes

Because I forgot to check a box on my formatting tool. It defaults to special.

I see