Duelist
Blue Dragon Killer
Passive 1: Finesse - Occupy and Redirect Immune
Passive 2: Last Stand - If you are the last Blue Dragon member then you can use both night ability’s on the same nightNight Ability 1: Parry - If target player target’s you then remove their immunity’s and redirect them to themselves. You will gain a use of Strike (Unlimited)
Night Ability 2: Strike - Kill target player. If the Kill succeeds then occupy them (0 Uses)
Gladiator
Unseen Offencive
Passive 1: Finesse - Occupy and Redirect Immune
Passive 2: Last Stand - If the Mastermind is dead then stagger will have unlimited uses and occupy the targetDay Ability: Low Blow - If your parry target tries to target, target player then you will Parry them. They will not be informed if this happens. Can self target. (3 Uses)
Night Ability 1: Parry - If target player target’s you then remove their immunity’s and redirect them to themselves. (Unlimited)
Night Ability 2: Stagger - Secretly remove target player’s passives for 2 nights (2 Uses)
Hypnotist
Neutral Offencive
Passive 1: Psychic Shield - Immune to occupy and redirect. Anyone trying will think they succeeded
Passive 2: Illusory Wall - Immune to death at nightDay Ability 1: Glamour - Target player will appear as the chosen class to investigative classes tonight. Can target self (2 Uses)
Day Ability 2: Bewilder - Prevent target player from using day ability’s today. (1 Use)Night Ability 1: Shroud - Target player will flip as the chosen class if executed tomorrow (2 Uses)
Night Ability 2: Mind Trick - Redirect your first target to your second. They will not be informed (4 Uses)
goal: Live to see 3 Blue Dragon executed
Merchant
Neutral Offencive
Passive 1: Haggler - Occupy and redirect immune.
Passive 2: Paid Protection - Immune to death onceDay Ability 1: Stockpile - Your ability’s bypass immunity’s tonight (3 Uses)
Day Ability 2: Ransom - Prevent other players from visiting target player. Cannot target self (2 Uses)Night Ability 1: Barter - Occupy target player (Unlimited)
Night Ability 2: Advertise - Redirect anyone visiting your first target to your second (3 Uses)
goal: Be alive on day 8
Credit to @Livicus
Baron
Neutral Investigative
Passive 1: Royal Blood - You can step up to be King
Passive 2: Hired Guards - Immune to death twiceDay Ability: Bribe - Make your first target vote for your second. You can make them vote the king. (3 Uses)
Night Ability 1: Intercept - Get target player’s full night results (Unlimited)
Night Ability 2: Royal Decree - Give target player Royal blood. If they already had royal blood then they will lose it. You will know which one you did (2 Uses)
goal: Survive to see the starting King lose
Modified version of @orangeandblack5’s Baron
Jaunt
Neutral Investigative
Passive: Prepared - Immune to death twiceDay Ability 1: Focus Group - Select any number of classes to search for tomorrow (Unlimited)
Day Ability 2: Snitch - Send target player an anonymous message (3 Uses)Night Ability 1: Cross Reference - Select any number of targets. You will know if any of them are any of the (Unlimited)
Night Ability 2: One by one - Get target player’s night action results. You will know who visits them (4 Uses)
goal: Live to see the Blue Dragon lose
Acolyte
Cult Killer
Passive: Blood Shield - Immune to death onceDay Ability: Curse - Anyone who is bleeding cannot be healed tonight (1 Use)
Night Ability 1: Judgement - If the Cult Leader fails to convert then bleed his target (3 Uses)
Night Ability 2: Rampage - Erraticate bypasses night immunity tonight (2 Uses)
Mercenary
Neutral Support
Day Ability: Connections - You will be death immune tonight (3 Uses)
Night Ability: Stand guard - Prevent visits to target player (4 Uses)
Night Ability 2: Rebound - Kill target player (1 Uses)
goal: Unseen or Cult loses (does NOT need to survive)
Sellsword
Neutral Support
Day Ability: Connections - You will be death immune tonight (3 Uses)
Night Ability: Stonewall - Prevent visits from non-killers to target player (4 Uses)
Night Ability 2: Cutoff - Occupy target player (Unlimited)
goal: Blue Dragon loses (does NOT need to survive)
The Merc/Sellsword reworks were expanded from a suggestion Boslof himself made.