[Class Suggestion] Devourer

The Devourer (Neutral Killing)

This NK is special, because it has two forms. It starts the game in its “sleeping” form and may evolve into its “awakened” form. The devourer awakens after successfully killing 4 players at night. Transformation occurs the moment the Devourer achieves this goal (at the end of a night).

SLEEPING FORM:

PASSIVE (Eternal Presence): Immune for the first three nights. If The Devourer would die the moment he transforms, he will not die, even if it’s past night 3.

DAY (Premonition): Choose a player during the day. If that player dies during the following night (for whatever reason OTHER than you killing them), you will receive an additional kill for your awakening condition. Infinite use.

NIGHT (Demonic Impale): Attack a player. If you successfully killed the player, also occupy them. This is a normal attack. Heals and knight guards stop it. Infinite use.

AWAKENED FORM:

PASSIVE (Unyielding): Immune to occupation and target changing. Drunks debauching will kill the drunk.
PASSIVE (The Awakened One): Immune to death except execution during the day. Does not die to Prince’s night ability. Does not die to Order of Execution. Does not die to any other ability. Only killable during the day through voting. (Therefore instantly wins any 1v1 stalemate, should it occur)

DAY (Devour Hope): This ability, once used during trial, instantly executes the person on trial. This acts exactly like the king’s ability to choose fate, except it can only execute. Upon use, the court will see the message “The King or The Devourer has decided to execute [number].”. Single use.

DAY (Overwhelming Presence): This ability, once used BEFORE you are put on trial, negates all votes for the day, ultimately wasting the day. This acts exactly as The Fool’s passive. Upon use, the court will see the message “Tremendous dread fills the court. The immense fear prevents voting.”. Single use.

NIGHT (Isolate and Devour): Attack a player. This ability kills your target, no matter what. Pierces immunities, hits through prince’s jail and through healing. Infinite uses.

NIGHT (Adapt and Overcome): For the night, all players that visit your target will be killed. This ability kills affected players no matter what. Pierces immunities and hits through healing. May target yourself. Two uses.

Comments:
I felt like putting this here. I have to admit I didn’t study other posts and there might have been similar suggestions before. I feel like this concept is refreshing because it combines two classes into one, kind of. If you’ve played Town of Salem then you can tell this was inspired by Plaguebearer/Pestilence. Inspiration is good, right? Oh, also, sorry for poor formatting and stuff. This is my first post on the forum, been playing ToL for over 300 hours and felt like contributing, however meaningless it may be. Feel free to share your thoughts and attempt to balance this NK… Because it seems very strong tbh. Possibly too strong. The class requires a quick transformation because of night immunity only for first three nights, therefore it’s risky to be sleeping past night 4.

EDIT1: Tweaked Devour Hope to enable the possibility of causing confusion. Added Unyielding. Tweaked Adapt and Overcome so that it can be used on any living player including The Devourer himself.

EDIT2: Reached daily reply limit for a new user, so I guess this post will become very silent for 14 hours, lmao. The Devourer now requires 4 kills to transform into his Awakened form. As before, both kills and deaths predicted by Premonition count towards the condition.

OP passive esp if it doesn’t die to prince and abilities that bypass immunity should deff be nerfed and have occupation/target change immunity

Should say that king/devourer has decided to execute target player so it can frame da kang also kinda OP ability

No we don’t need that! Fool’s passive is already extremely boring

Everything needs a counter… this is just OP

Too OP again

Pretty OP class needs to be nerfed down

Once nerfed I think it will be a pretty good class

Also I saw the sleeping form btw and I think it would be pretty easy to kill 3 people in 3 nights

That’s kind of the point. The awakened form is supposed to be OP because it requires a setup. Also, since you are immune to prince exe, it will be painfully obvious that you are exactly this class after you survive jail execution.

It needs to be nerfed tho it’s way too strong

Not really you can just use your isolate and devour for the day and you should be good

You mean Overwhelming Presence? That only keeps you alive for one more night. Prince can jail you again. Maybe more kills required for awakening?

Yeah lol I mean it could be a good class but bypasses immunity doesn’t make any sense since they are called “bypass”

What I would do:
~ Remove immunity to attacks that bypass immunity except prince jail
~ Add occupation/target change immunity or bleeding/poison immunity
~ Make Devour Hope double your votes and make it 2 to 3 uses
~ Make Adapt and Overcome 1 use but can be used on any player including self

See, I get what you are trying to do, but I think the uniqueness of this class lays in its absolute immunity. I agree with adding occupy immunity. MAYBE take away the Prince immunity. Also, changing Adapt and Overcome to your idea makes sense, makes The Devourer less suspicious when a lot of players die visiting one person.

I’m personally not against the absolute immunity that this class brings in but the bypass immunity attack is so rare and it says “bypasses” so I think that should be removed

After thinking it a prince jail immunity is nice since it nerfs prince

And OE should also not work on it (OE should be completely removed tbh)

After thinking for a good while, maybe the class isnt overpowered in its current form because of how easy it is to detect it. Almost all the abilities, albeit incredibly powerful, are unique to The Devourer. Therefore he is found with relative ease. Maybe upon investigation by Princess instead of giving k/o it would say “[number] is an otherwordly abomination!”? Either way, the immense power is compensated by telltale signs of the class. Thoughts?

Classes have immunity for a reason.

Unless you changed it

Which them I’m sorry

I would like for some class to find it if it’s op.

It’s just I can’t read cause it’s 5;30 am

I like how you can put eve someone on trial

Damn that’s a lot of comments. You’re tired friend, take a deep breath, relax and do your best to put your feedback in a cohesive way. I couldn’t even understand whether you like the idea or not.

I like the idea. It’s a cool concept however, when awakened will it die to a knight?

As the passive ability suggests, once The Devourer wakes up, he may ONLY die by day execution. This is compensated by the fact that he takes some steps to be OP and that, right now, he’s not occ immune. I might adjust that.

He should be occupy immune when awakens

But not when sleeping

Otherwise :+1:

Thanks. Other than that, what’s your view on being absolutely immune in exchange for very revealing abilities he has? What about his ability to kill everyone without exceptions? Needs tweaks?

Edited the original post in attempt to balance the class a bit better.