(Under Construction with Abilities) (Read Passives First)
(Only in Unseen Games)
Magician -Neutral support-Converts to Witch when converted to unseen
Ability 1(Day)- Now you don’t! (Magician)
Make yourself disappear the next night, preventing anyone from visiting you. If it is an/Unseen, you will not be converted that night. Two Uses
Ability 2(Day)- Just wait (Magician/Witch)
Swap two players Logbooks for the next three days. Can only be prevented by night immunity. One use
Ability 3 (Day) Who is Who? (Witch)
Swap two players Classes for the next two days, the victim being unaware they were changed for the first day. Nightshade or Bleeding will be transferred into the person they were swapped with. One use
Ability 1 (Night) I gotcha! (Magician)
You may choose who to poison this night with Nightshade poison, only lasting one night instead. The target will be informed half way through the day, as if the assassin poisoned them. 3 Uses
Ability 2 (Night) Poof! (Witch)
Makes the Unseen Night immune and roleblock immune for the next two nights. 2 uses
Ability 3 (Night) Who am i? (Magician/Witch)
Swap your current role for someone else’s permanently. That person becomes the Magician/Witch and will be notified two days after, keeping there current role until those two nights are over
Lore: Working on it
Passives
Passive 1-Im on your side (Magician/Witch)
For the first three nights, any BD/Unseen investigative class will see you as a Blue Dragon
Passive 2-What am i brewing?(Witch)
Every three nights, you obtain another use of ‘Just Wait’
Passive 3-Magic! (Magician)
If an unseen is executed, gain another use of ‘Now you dont’
Win Conditions-
Survive…
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Kill the blue dragon faction and any nk ( I cant remember the Win conditions for the unseen