[Class Suggestion] Magician (Offensive

(Under Construction with Abilities) (Read Passives First)
(Only in Unseen Games)
Magician -Neutral support-Converts to Witch when converted to unseen

Ability 1(Day)- Now you don’t! (Magician)
Make yourself disappear the next night, preventing anyone from visiting you. If it is an/Unseen, you will not be converted that night. Two Uses

Ability 2(Day)- Just wait (Magician/Witch)
Swap two players Logbooks for the next three days. Can only be prevented by night immunity. One use

Ability 3 (Day) Who is Who? (Witch)
Swap two players Classes for the next two days, the victim being unaware they were changed for the first day. Nightshade or Bleeding will be transferred into the person they were swapped with. One use


Ability 1 (Night) I gotcha! (Magician)
You may choose who to poison this night with Nightshade poison, only lasting one night instead. The target will be informed half way through the day, as if the assassin poisoned them. 3 Uses

Ability 2 (Night) Poof! (Witch)
Makes the Unseen Night immune and roleblock immune for the next two nights. 2 uses

Ability 3 (Night) Who am i? (Magician/Witch)
Swap your current role for someone else’s permanently. That person becomes the Magician/Witch and will be notified two days after, keeping there current role until those two nights are over

Lore: Working on it


Passives

Passive 1-Im on your side (Magician/Witch)

For the first three nights, any BD/Unseen investigative class will see you as a Blue Dragon

Passive 2-What am i brewing?(Witch)

Every three nights, you obtain another use of ‘Just Wait’

Passive 3-Magic! (Magician)

If an unseen is executed, gain another use of ‘Now you dont’


Win Conditions-

Survive…

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Kill the blue dragon faction and any nk ( I cant remember the Win conditions for the unseen :sweat_smile:

Max 2 Night&Day Abilities.
3 Night? 3:

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Yup max 2 day abilities, 2 night abilities, 2 passives

It also looks like they don’t want neutral converts

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