The Priest
Neutral Support
Passive (Zeal) - Immune to occupation and redirection.
Day Ability (Hear Confession) - Read all whispers. (2 uses)
Day Ability (Spiritual Fortification) - Spend one holiness to gain death immunity for one night.Night Ability (Absolve) - Select a player, what you think their class is, and who you think they will visit tonight. If correct, gain holiness:
- +1 holiness for BD abilities
- +2 holiness for evil abilities
- +3 holiness for killer abilities
- +4 holiness for conversion
The target gets a refund to their limited-use offensive and killer abilities (Reaper gains a soul). This provides incentive for classes to “confess” to you. (Infinite uses)
Objective: Survive to get 6 holiness.
assasssin + priest…
This is very op imo and it should actually make people not want to confess to you by giving them negative effects
What about support, investigative etc?
deus vult?
Why would you ever guess a class as reaper then???
Also completely useless on knight and hunter doesn’t visit soooo
assassin confessing to priest is high reward yes, but it’s also high risk since the priest claim could be a bait
I didn’t let him buff supports and investigatives because I don’t want him to be easily confirmed to Blue Dragon and since the idea is based on someone who accepts confessions of harm done to other players, he needs to be incentivized to get evils to confess and there is hardly anything “confession-worthy” about investigative abilities (I designed him to be an evil-leaning neutral)
I’m editing the OP to include +holiness for confessed conversions and now that i think about it, evil investigative abilities
Knight getting a confirmation is useful
Wait what does Sorcerer get? Nothing?
yeah I noticed that as well and I’ve been trying to come up with something for her lol
I’d say the sorc should be “gain 2 uses of any day abillity”
But they are both unlimited use
I like it but I don’t want another class similar to merc in game. I hate merc enough as it is.
Pious Mercenary