Class Type: Neutral Killer
Negative: Decomposing: Dies after 4 nights (Except the first Roamer)
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Passive: Blood not Needed: Immune to Nightshade and Bleeding
Passive: Strength of System: First Roamer (One that spawns in) will be night immune only once
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Day Ability 1: (infinite, night cooldown)
Sacrifice: Sacrifice another Roamer (Can pick anyone but it only works on a Roamer.) to gain 1 Fury
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Night Ability 1: (Infinite, night cooldown)
Bite: Able to turn someone into a Roamer (Knows who has bitten him but doesn’t know other Roamers. Can’t bite Special, and immune to conversion targets, but CW can’t stop conversion with this ability)
Night Ability 2: (0 use)
Savage Fury: Goes out to kill another person and anyone visiting that person (Including other roamers) also kills self (First Roamer will die if used a second time)
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Dead Ability 1: (1 use)
Stinking Corpse: Able to occupy one person with that awful smell
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Goal: Winning with other Roamers and to kill everyone else (Even Neutral King)
Extra: THERE ONLY CAN BE 4 ROAMERS OUT AT ONCE. Roamers can win if they die. They want everyone died but other Roamers. Dead Roamers able to help the “living” Roamers only once. Their fury is great but they will die in a process, better at late game. People can assume there are Roamers because of no Possessor/Reaper kills. Hard to win if there are Cult out. 15% rate of spawning into a full game.
Lore: A unknown man fell ill. Able to speak and think, but can’t do what job he does before. Nothing satisfy his hunger. He bit the Physician and the whole town became infected. They were thought they all died, but one ill patient escapes into the Kingdom.