The Spy
Blue Dragon Social
Mole (Passive) - Will see the votes when a new King is elected, and if the new king is a royal. You will keep this passive even if your class changes.
Connections (Day) - Force the court to pardon the player on trial currently. They cannot be put on trial again for the rest of the day. (1 use)
Snoop (Night) - Read a player’s journal. (2 uses)
Bug (Night) - Send a scout to a chosen player. At the beginning of each night, the scout alerts you if the target used a day ability, and if one was used, what it was. Regains uses upon the scouted player dying. (2 uses)
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
When converted, becomes…
Double Agent
Unseen Offensive
Mole (Passive) - Will see the classes of players who step up during the election of a new king.
Plant Evidence (Day) - Frame a chosen player. They will appear suspicious to investigative classes during the next night. (3 uses)
Blackmail (Night) - Blackmail a player, preventing them from speaking during the next trial. (3 uses)
Forge (Night) - Choose a player and rewrite their Logs at night. If they die, their Logs are replaced with your rewritten ones. (2 uses)
Your objective is to defeat the Blue Dragon, and any neutrals that seek to do you harm.
Explanation of Design
The idea behind the passive of the spy is to fill another role that a prior patch opened up (information on king election).
The rest of their kit is to create a sort of reverse Noble. The Bug ability catches day abilities, which would want to be used to find Assassin/CL/Nk. This is the opposite of Gossip, which requires the noble to out themselves to be effective at finding fake-claims. In addition, bug can find classes that cannot be found with the Noble’s gossip. The Snoop night action is subject to change, but functions in a way to dig up specific information and has internal synergy with Bug, albeit incredibly delayed. It’s a flavor thing. The reason for having Connections is to be in line with the other easily confirmed BD social classes, with some other minor actual applications.
In regards to the Double Agent, the main inspirations were numerous mafia deception roles from ToS. The intention of this converted class is to, among other things, is to sow deception in a similar manner to Herbalist. Like the Illusionist, the Double Agent’s ability to play the role of a Spy is extremely difficult, and will quickly lead to their death if suspicion of a Double Agent existing arises.