Class suggestion(the captive and the free man)

Back story - after wrongfully accusing someone, the prince decides to throw you in jail permanently. As the guards drag you off to jail, you give one last glance at the table and see the scorn grinning with delight

**Name - captive **
Faction - neutral social

Passive 1 - cell mate - can hear the prince talk to the prisoner. They will come up as prince and anonymous.

Passive 2 - you will know the names of people who visit you

Day Ability 1 - not going alone - bring someone to jail. It will say you were imprisoned by the prince as normal.

  • The player you bring along will be able to hear the prince and that’s it
  • the prince can’t hear the other person brought by the captive or doesn’t know that there is even another person there.
  • the captive can also hear the player he brings along also.
  • this will occupy then and make them immune to death like normal.
  • the captive can choose to talk but it will show up as captive when he does.
  • (3 uses)

Day Ability 2 - trollers box - select two players. The first selected person will send a whisper to the second selected person. You can type the whisper similar to the troll box.(unlimited uses)

Night ability 1 - the taste of freedom - slowly dig a hole to freedom. This will take 3 days to complete. If anyone visits you then the digging will be interrupted for the night. If the prince jails you then the hole will be patched up and you will have to restart the number of days. You will know how many more days till you escape. (Unlimited uses)

Night ability 2 - hidden in the shadows - hide in the shadows of the cell preventing anyone from visiting you. Your passives will still take affect. (4 uses)

Win condition - escape and win the game or have the prince die and become a “freeman”

Back story - you are finally free to do what you want. You realize that you must pick a side to survive

Name - free man
Faction - neutral.

Passive 1 - as soon as you become the freedom man, you must pick a faction(Good,neutral,Evil). The next day you will become a random class of that faction. Cannot become NK. If the cult or unseen is at its max players then you will remain a free man but will have the win condition of the cult and unseen

Day Ability 1 - free mans motivation - instantly vote someone up for treason - will not say who voted him up.(1 use)

Day Ability 2 - not again - instantly vote up a player to become king. - will not say who voted him up for king. (1 use)

Night ability 1 - Potential - inject someone with royal blood. They will now have the royal blood ability(1 use)

Win condition - become a different faction and win with that faction.

Changes: the captives second day Ability changed - Day Ability 2 - Reverse psychology - you will find out a players type if they visit you. (Offensive,killer,social…etc). This was changed to trollers box.

Tell me what you think!