The Diplomat
Blue Dragon Special
Passive 1: Spare identity - If the prince dies before night 3 you will become a Prince with 2 executions
Passive 2: Hidden Chambers - Occupy and redirect immune. Anyone trying will think they succeededDay Ability: Notice - Send an anonymous message to a player you have converted (2 uses)
Night Ability 1: Negotiate - Convert target player to the blue dragon if they are neutral. They lose any passives that don’t normally transfer. Cannot convert neutrals that have won already. BD neuts can be converted by the mastermind/cult leader or the ambassador. (Unlimited. 1 day cooldown)
Night Ability 2: Bide time - You will be convert immune tonight. Neutrals will be prevented from attacking you. (2 uses)
The Ambassador
Unseen Social
Passive 1: Pick up the torch - The Unseen will have a day chat while you are alive. If the Mastermind dies you will replace him.
Passive 2: Hidden Chambers - Occupy and redirect immune. Anyone trying will think they succeededDay Ability: Message - Send target player an anonymous note. You may send as meny notes as you like per day. (unlimited)
Night Ability 1: Discuss - Convert target neutral player to the Unseen. They will not count towards the faction cap and they will not meet with the unseen or be part of their chats. Only changes their goal and investigation results. Cannot convert neutrals that have won already (1 use)
Night Ability 2: Research - Learn target players class if they are unconvertable. (Unlimited)
Note: the neutral killer CAN be converted this way
Other Note: Converted neutrals are identical to their unconverted selves unless specified otherwise.