Neutral Offensive
Goal: Live to see three of your prophecies pass.
Passives:
Unrelenting: Immune to most occupation and redirection abilities.
Doom’s Company: Immune to death at night.
Day Abilities:
Prophecy of Doom (unlimited uses): Mark a player as doomed for the night. If they die, a prophecy will have passed. [NOTE: This can target King, but night abilities cannot]
Night Abilities:
Path of Doom (unlimited uses): Prevent non-attack abilities targeting your target. You cannot target the same person two nights in a row.
Curse of Doom (3 uses): Curse a player, removing their death and occupy immunities and occupying them for the night.