[Class Suggestion] The Drone/The Apprentice

Class: The Drone

Class: The Drone
Type: Neutral Offensive
Unique: N
Conversions: The Apprentice/The Invoker

Passive 1: No Thought
The Psychic is unable to link minds with The Drone.

Passive 2: Focused
Immune to occupation.

Day Ability 1: Mimic (three uses)
Attempt to unknowingly use the targets day ability.
The target will not lose a use of the ability.
(The target will not know that someone mimicked them)
(Can Mimic ANY ability besides King’s decide fate)

Night Ability 1: Mind Trick (infinite uses)
All who visit the target player will instead visit another target player.
Players will not know that they visited the wrong player.
You will not know if players visited your target.

Objective: Protect 3 players from death and live to tell the tale.

Lore:
After a round where only The Prince and The Invoker remained. The Blue Dragon won, but they had to do something with The Invoker. So they sentenced him to 5 years in a mental hospital. The Invoker was cured of his loyalty to the cult, however he still had his abilities. After the 5 year sentence, The cured Invoker tried to join The Blue Dragon, but they feared he would turn on them, so they kicked him out. Then The Invoker became an outcast, and eventually The Drone.

Class: The Apprentice

Type: Unseen Support
Unique: N
Converts From: The Drone

Passive 1: Graduation
When The Mastermind dies, The Apprentice will take their place.

Example: Lawrence Bardolf has become the new Mastermind.

Night Ability 1: Rummage (infinite uses)
Attempt to Forage.
There is a chance you will find Nightshade.
If you find Nightshade The Assassin will gain an extra use of the ability.

Night Ability 2: Plan B (3 uses)
Follow The Mastermind, if The Masterminds target cannot be converted, you will attack them.
(If the target is attacked, The Apprentice will visit them).

Unseen chat: The Apprentice has decided to follow The Mastermind.

Mastermind chat: You were unable to convert your target, so The Apprentice attacked them!

Apprentice chat: The Mastermind was unable to convert their target, so you attacked them!

Objective: Kill all BD and NK’s. (Like the other unseen)

Lore:
One day when The outcast Drone was sneaking around the castle. The Mastermind saw potential in him, so he offered him a place in The Unseen. The Drone became filled with rage, he wanted to get revenge on The Blue Dragon for denying him. So he joined The Unseen, becoming The Masterminds apprentice.

Isn’t this too specific? What if there isn’t any Psychic? :thinking:

How is Drone’s abilities suppose to help him?

Mind trick can change the target of an attack, making him save the original target.

Passives don’t have uses; this si just an editing mistake, easy to fix.

I’m assuming you can’t use the king’s royal finger?

so you choose two players, and if anyone who attempts to visit the first will instead visit the second? Like a one-way transporter?

Are you assigned a target? why not use mid trick on them every night?

once again, passives don’t have uses; please edit

There shouldn’t be soemthing with a direct randomness in the game, other then players randomly choosing targets. Also, some people get really mad when ou suggest a role that gives the assassin night shade.

only 1 use?

Summary: Good idea, needs fixing around the edges.

Drone seems almost impossible to win with compared to the Mercenary. It’s almost like your actual objective is to get converted.

The Apprentice just seems way too strong and i’m not a fan of the RNG in Rummage.