The Executioner - ( Neutral Social) The Executioner wants to end the game as quickly as possible through blood. Lots and lots of blood.
Win Condition: Have the game end before day 6 and survive.
Passive:
Schadenfreude - The Executioner has occupy, redirect and death immunity, provided it is night 1 or an execution has taken place during the day or the prince has decided to execute his prisoner.
Day Ability 1:
Infectious Bloodlust - Force a player to accuse another player and prevent them from voting further, they will vote execute if it goes to trial. (3 uses)
Day Ability 2:
Recalcitrance - Decide Fate Execute only variant. It will be indistinguishable between King and Executioner. (1 use)
Night Ability 1:
Spread Panic - Protect a player from all negative effects and conversion. Does not prevent kills. Frames targeted player. (infinite uses)
Night Ability 2:
Leverage - Threaten the king into executing someone during the following day. If no execution occurs the following day, the king will bleed and die that night if not healed. (2 uses)
Lore: Pending
Comments: The Executioner is a class whose main reason for existing is the encouragement of day execution. He remains neutral in the following ways, but is relatively scum-sided still. Spread Panic functions exactly like magic barrier and can prevent conversions plus evil occupations/redirections in that way. Leverage is still a way to kill an evil king and might spur a BD king into being more proactive. Encouraging day executions is pro-BD sided, but the way in which he does it might not be beneficial to BD. He has many functions that allow more claim flexibility. A king can now fake being Leveraged in order to be more aggressive and can blame his Decide Fate decision on a possible Executioner tampering with him. Spread Panic also allows more room for the Scorned target defense. He should not spawn with Fool in my opinion as a Fool execution will usually result in The Executioner’s loss.
This is a rough draft of what I think is interesting. Other night abilities that could replace Spread Panic are empowering attackers in some way or occupying support classes. Let me know your thoughts. I have thought about losing the night immunity and changing his win condition to not having to survive.
Another thing I would like to mention is that this counters the Assassin/CL trapping strategy, where they can be occed/happy houred/debbed for a number of nights, as The Executioner can Spread Panic (Magic barrier) the occupations.