[Class Suggestion]The Falconer/The Hawker

The Falconer

Blue Dragon Investigative

Passive (Focused) - You are immune to abilities that may give your false results (ex. Mind Warp), and are immune to all types of redirection (including court wizard’s tornado).

Day Ability (Perch) - Assign a player to your falcon. On the first night, you will be notified of who they visited. On the second night, you will be notified of their class type down to 3 options. On the third night, you will be notified of their faction. On the fourth night and onward you will be notified of who they visited on who visited them. One falcon. Switching the falcon to another player will result in a night count reset. Select yourself to not use the falcon at all until it is moved onto another player

Day Ability (Recall) - Select a player. At the start of the next night you will be notified if that player used any day abilities on the day of use. 2 uses.

Night Ability (Check Blood) - Your falcon will nick the target players finger, and you will learn what kind of passive they have. (The possible option for this are: Royal Blood - Occupation/Redirection Immunity - Poison/Bleed Immunity (this will show if the player is inoculated) - Death immunity/“Armored”/No passive - Other) If the selected player falls under two of the possible passive types, the type shown to the falconer will be random. If a class has a subtype of one of these (ex. Inquisitor’s immunity to death, but only once), it will appear as Other. 2 uses.

Night Ability (Check Skill) - Select a player. You will be notified if they have any passives or not. Infinite Uses.

The Hawker

Unseen Investigative

Day Ability (Hawk) - Have your hawk watch over the unseen tonight. All of the unseen will be notified of who visited any of them next day. All of the unseen will appear to be not suspicious to the sheriff. 1 use.

Night Ability (Check Mastery) - You will be notified of how many passives the player has and what each passive type each one is. Refer to the Check Blood ability for the possible passive type options. 2 uses.

Night Ability (Stalk) - If the target player has 2 passives, learn their exact class. If they have 0 or 1, learn their class type. 2 uses.

Hey! This is my third post on this forum. Tell me if you liked the idea and how I should change it for the better. Thanks!

6 Likes

I like the idea, however it kinda makes princess obsolete so think about changing that. Furthermore, the unseen version’s stalk can only find NK I believe since it is the only one with two passives (i think)

The whole time I was writing this I was thinking about making it and at the same time not making princess useless. As princess, you can learn a players class type down to 2 every night and it has no cooldown. As falconer, it takes a use of a day ability and 2 nights and the ability to learn passives has only 2 uses. And as for the double passive thing for hawker, heres the list for classes with two passives:
Drunk
Hunter
Prince
Fool
Inquisitor
Sorcerer
Possessor

Im still thinking about changing that ability because even though its more than just nk that’s a relatively small list of classes so.

Thanks for the reply!

I really like this idea and I was thinking an idea of an investigative that finds passives as well. Your idea is very well executed. My only suggestion would be changing the second check for perch to something that doesn’t make the princess redundant.

Reeeeeeee

Oh lol sorry

-Change Logs
Changed Perch to where on the second night it limits class options to 3 instead of 2, these 3 are random

RNGed type checking is actually stronger

The ability to find the exact class if it has 2 passives could include an inoculated version of any class with 1 passive. This gives much more information that i assume you intended.