[Class Suggestion] The Fraudster and The Patron

The Fraudster (Neutral Offensive)

Day Ability 1: Sell for Profit (0 uses)
You grant a player one more use of one of his night abilities. In exchange, you receive a gold coin.

Night Ability 1: Five-fingered Discount (unlimited uses)
Your target loses one use of one of his night abilities. You gain one use of Sell for Profit.

Night Ability 2: Pay to Win (3 gold coins to use)
You can only activate this ability when you have 3 gold coins. You spend those coins and win.

Win Condition: Pay to Win.

The Patron (Neutral Investigative)

Passive: Screw the Rules, I Have Money
Every time you succeed in a night action, you receive a gold coin from the king.

Day Ability 1: Return Policy (1 gold coin per use)
If a player was robbed of a use of his abilities, you can give it back to him.

Night Ability 1: Money Talks (unlimited use)
Choose two targets:

  • If neither of them is the Fraudster or his target, you will get no feedback.
  • If one of them is the target, a message will tell you that they were attacked.
  • If one of them is the Fraudster, a message will tell you that they are suspicious.
  • If you target both the Fraudster and his target, the Fraudster’s attempt will be prevented and you will receive a message saying that you just interrupted an attack.

Night Ability 2: King’s Taxes (0 uses)
You get 1 use of this skill whenever you receive a feedback from Money Talks. You force every player on the court that has a gold coin to give it to the king. This includes you.

Win Condition: Make sure that the Fraudster loses.

In order for one of these classes to appear, the other must be in the game as well.

This seems quite overpowered. It looks like, in most situations, the merchant can win in 3 nights, maybe 5 at most.

Would you take a look at it again, please @Okx? I made a counter to it, seems like a cool gameplay in my opinion.

I feel that it’s still overpowered with the Patron though, only 3 coins needed to win.

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