The Gambler
Neutral Special
Passives:
Distant Royal Blood
Description: The player will instantly step up for King if there are no other classes with the passive “Royal Blood” stepping up.
Day Abilities:
Premature Gambling
Usage Amount: 1-2 (Deciding)
Description: You publicly roll a die, giving the court a notification that “The Gambler has rolled the die of fate.” When used, the Gambler will either A. Redirect all attacks to himself, B. Kill a Player, C. Become Occupy Immune permanently, D. Become night immune for one night, E. Increase chances of a high number in Roll Die, or F. Give another usage of Rigged Outcome. Not usable until Day Four.
Night Abilities:
Roll Die
Usage Amount: Infinite
Description: You roll a die and choose a target. The target can not be the King. If the die lands on a 1, the target will be occupied. If the die lands on a 2, the target’s faction will be revealed to you. If the die lands on a 3, they will lose all immunities for two nights. If the die lands on a 4, the target will die. If the die lands on a 5, the target will be night immune for one night. If the die lands on a 6, the target will be able to talk to the dead and living during the day for the rest of the game.
Rigged Outcome
Usage Amount: 2
Description: The Gambler rigs the die of fate and chooses what the number lands on. See “Roll Die” for number information.
Goal: Survive until the end of the game OR Be the last neutral alive.