[Class Suggestion] The Ghost King , The Farmer/The Shepherd & The Totem Lover Lover

The Ghost King :shield:

Neutral King(From Neutral Special)

Passive (Ghostly Tenacity) - Immune to Occupation & Redirection. Immune to Death at Night.
Passive (Afterlife) - Can’t talk during the day. If contacted players are alive , you will be able to speak to both of them at the same time.(They will hear each other)

Day Ability (Ghostly Finger) - Accuse another player of treason.(Infinite Uses - This counts as 1 Vote)
Day Ability (Decide Fate) - Decide one’s fate.(1 Use)

Night Ability (Ghost Friends) - Prevents visits against a player.(3 Uses)
Night Ability (Self-Sacrifice) - Protect a player yourself. If the target gets attacked , you will die instead of them & take their attacker down with you.(Infinite Uses - If the attacker doesn’t die(Note : This Bypasses Night Immunity) , They will suffer Punishments - See The Ghost - Only Killer Classes will be affected)
Goal: One or both contacted player survive/win.

The Farmer :shield:

Neutral Social

Day Ability (Magic Mushrooms) - Give a player magic mushrooms that will cause them to hallucinate. Hallucination prevents voting and if the target uses a day ability , they will target themselves. (3 Uses - Can NOT Target King)
Day Ability (Influencer) - Make a player not votable tomorrow. (2 Uses - May Not Target King)

Night Ability (Secret Helper) - Redecorate a player’s room. Redecoration takes 1 night to complete. The Target won’t be able to use his Night Abilities and to talk at Night.(Infinite Uses - May Not Target the Same Player Twice in a row. Example of the ability : “You have planned to redecorate X’s room” - N2. This means N3 , “X” won’t be able to use their abilities or talk if they have a Night Chat)
Night Ability (Lower Class) - Revolt at a player’s doorstep. They and everyone visiting them will target you instead(or get occupied if they an occupy immunity - Bypasses Occupy Immunity.) and you will see all the feedback of abilities used on you. (2 Uses - You will be immune to conversion and death since you’re not in your room because there are too many witnesses for a killer to murder you.)
Goal: Survive Until The End Of The Game.

The Shepherd :shield:

Blue Dragon Social

Day Ability (Transformation) - Transform a player into a sheep. They will no longer be able to vote today.(3 Uses - May Not Target King)
Day Ability (Hired to Distract) - Target a player. That player will no longer be able to use his Night Abilities & to talk tonight.(2 Uses - May Not Target King)

Night Ability (Traveling Businessman) - All players targeting one of your Unseen Members will target you instead(or get occupied if they an occupy immunity - Bypasses Occupy Immunity.). You will appear as not suspicious to redirected Investigative Classes. You will not be Immune to Death.(Infinite Uses)
Night Ability (Sheep Horde) - Targeted player won’t be able to vote or get voted tomorrow.(2 Uses - 2 Uses)
Goal: Defeat the Blue Dragon and any Neutrals that seek you harm.

The Totem Lover :shield:

Neutral Social

Passive (The Shield of The Amulet) - Immune to Redirection & Occupation. Immune to Death at Night.(The Amulet Bearer has this ability. The Death Immunity is only owned by The Amulet Lover when he is possession of The Amulet)
Passive (Too Much Power) - One Person needs to keep The Amulet under control every night.

Day Ability (Give Amulet) - Give a player The Amulet. They will gain " The Shield of The Amulet" passive.(Infinite Uses - In the hand of others , The Amulet fields not as much power as it fields in your hands - All actions against your target EXCEPT Murder will be prevented - May Not Target King)
Day Ability (Keep Amulet) - Keep the Amulet yourself.(Infinite Uses - Your amulet has been with you for too long. You can’t feel its power decreasing. - Times when the Amulet loses power : 2 Uses of “Keep Amulet” - Removes Immunity to Redirection & Occupation , 3 Uses of “Keep Amulet” - Removes Death Immunity , 5 Uses of “Keep Amulet” - It breaks and you commit suicide.)

Night Ability (Watchful Eye) - Watch over the player that has your Amulet to see who visits them.(3 Uses - Can target yourself)
Night Ability (Last Stand) - Step in and protect the player that has your Amulet. You will die and kill the attackers. (Infinite Uses - Not Usable Until you have lost all your “Watchful Eye” charges - When you use this ability , abilities against your target will no longer be prevented.)
Goal: The Amulet is intact at the end of the game.

Notes :

If The Amulet Bearer gets executed by the Court , you will be given The Amulet back.(This affects its power.). If The Amulet Bearer is killed at night , you will commit suicide over your most valuable thing being destroyed.

why would you ever use this.

You get 1 night of Night Immunity

Why would I ever use the day ability again?

That’s a passing Passive. Whoever has The Amulet has that passive. Except the last part.

then WHY WOULD YOU EVER DO IT?

You don’t need to give it out. You don’t need to use it on yourself.

Well somebody needs to keep it.

It doesn’t say that.

Done.

Why would you murder yourself…

So The Amulet remains intact.

Dying as a way to win condition has never been fun though

I’m going to try to find the class. that dying as a win condition reminds me.

Dying does not equal lynch btw

Yeah but if the Amulet Bearer dies , you lose.

image

look at that. That is so unfun.

preventing voting is not very useful to BD. It’s much better for a scum faction

1 Like

Yes but their objective is to be killed where as yours is to protect an object.

And actually Noble had the Second ability.

I mean it reminded me of it

I would rather live tho than to protect someone else.

What do you want me to do? Add “crier”?

You aren’t protecting someone , you are protecting SOMETHING!