[Class Suggestion] The Ghoul , The Admiral/The Pirate & The Executioner/The Outlaw

The Ghoul

Neutral Support

Day Ability (Afterlife) - Become Immune to Death at Night.(5 Uses)

Night Ability (Helping Hand) - Gives the Target an additional buff , based on their class.(Infinite Uses - See CW’s “Empower”)
Goal: Survive.

The Admiral

Blue Dragon Killer

Passive (Seven Seas) - Immune to Occupation and Redirection.

Day Ability (Hunt For Fish) - Target a player. Anyone targeting that player will be occupied(Prevented - Does NOT bypass Occupy Immunity). You will be notified if you have caught anything.(Infinite Uses - Will stay on the targeted player if you don’t charge targets. ~ Counts as visiting)
Day Ability (Break) - Target yourself to stop Hunting For Fish!.(Infinite Uses - May Not Use Hunt For Fish on the same player “after you broke your fishing rod and net.”)

Night Ability (Check The Nets) - You will get a list of players who visited your Hunt For Fish!'s target. You may decide if you want to kill one of them or release all of them.(Infinite Uses ~ Does NOT count as visiting)
Night Ability (Sail Into The Unknown) - You will be Immune to all of the attacks. Your attackers will be caught is a Fish Net , preventing them to use any abilities the next day.(2 Uses)
Goal: Defeat The Unseen/The Cult and any Neutrals that seek you harm.

Converts into

The Pirate

Unseen Killer

Passive (Master of The Sea) - Immune to Occupation and Redirection.

Day Ability (Deadly Fishing Nets) - Decide if you want to lay out Deadly Fishing Nets tonight. If you lay out Deadly Fishing Nets , anyone visiting you will be bled.(1 Use)
Day Ability (Loot Room) - Occupy a player tonight(Does NOT bypass Occupy Immunity) up to 3 Nights.(2 Uses - You will decide when to kill your target. The Target can NOT die if it has Occupy Immunity)

Night Ability (Fishing Rod) - Trap an Unseen member’s room. If they get visited by an Investigative class , all visiting players will die.(1 Use)
Night Ability (Pet Parrot) - Target player won’t be able to visit The Unseen tonight.(Infinite Uses)
Goal: Defeat The Blue Dragon and any Neutrals that seek you harm.

The Executioner

Blue Dragon Killer

Day Ability (Protect The King) - Decide if you want to protect The King Tonight. If The King uses Order Execution while you are protecting The King , you will enter Attacking Mode. If The King does NOT use Order Execution , you will enter Defense Mode.(3 Uses - Attacking Mode - You will guarantee that Order Execution will kill The King’s Target. Defense Mode - You will kill any attackers visiting The King and you will die if The King is attacked.Once Selected , Your Night Abilities will be Disabled for tonight.)

Night Ability (Aid From An Expert) - If the Targeted player is a Killer class , you will grant them Conversion Immunity and you will guarantee that their attacks can not be healed.(4 Uses - CAN NOT TARGET KING)
Night Ability (Execution) - Occupy a player(Does NOT Bypass Occupy Immunity). They will executed the next night.(Infinite Uses)
Goal: Defeat The Unseen/The Cult and any Neutrals that seek you harm.

Converts into

The Outlaw

Unseen Support

Passive (Wanted) - If investigated by The Sheriff , they will learn your exact role.

Day Ability (Shootout) - Anyone visiting The Assassin tonight will die.(1 Use)

Night Ability (Hiding From The Law) - Abilities against you tonight will be prevented.(2 Uses)
Night Ability (Last Stand) - Kill 1 player or assist The Assassin to secure a kill.(1 Use - Assisting The Assassin will bypass Healing/Occupying/Immunity etc)
Goal: Defeat The Blue Dragon and any Neutrals that seek you harm.

Ghoul is basically a cw/alch mix.

1 Like

Admiral needs to be unique.

I really like Ghoul :stuck_out_tongue:

Heehe