[Class Suggestion] The Lizard , The Woodsman/The Trapper , The Time Jumper/The Time Warper , The Assistant/The Accountant

The Lizard

Neutral Social

Passive (Colourful Skin) - All abilities against you will be prevented.
Passive (Anti-Social) - You muse use an ability every night in order to stay alive.

Day Ability (Force) - Make a player accuse another player of treason.(1 Use)

Night Ability (Morph) - Share a player’s fate tonight(Frame/MindWarp/Attacks/Heals etc).(Infinite Uses - Can NOT target The King)
Night Ability (Iron Skin) - Make a player Immune to Death.(1 Use - Can NOT target The King)
Goal: Survive until the end of the game.

The Woodsman

Blue Dragon Killer

Passive (Trapped) - Anyone visiting you will be marked with Caught(See Caught for more information)

Day Ability (Expertise) - Anyone voting you will be marked with Caught.(2 Uses)

Night Ability (Special Delivery) - “Trap” a player’s room. If that player has left their room , they will be occupied and die.(Infinite Uses - Only Usable Every Other Night ~ Does NOT Bypass Occupy Immunity)
Night Ability (Crafter) - Anyone visiting you tonight will die.(2 Uses - Does NOT give you Conversion Immunity or Death Immunity)
Goal: Defeat The Unseen/The Cult and any Neutrals that seek you harm.

Converts into:

The Trapper

Unseen Support

Passive (Little Friends) - Anyone visiting The Unseen will be marked with Caught(See Caught for more information)

Day Ability (Fake Trap) - You will appear not suspicious tonight.(1 Use)
Day Ability (Intimidate) - Anyone visiting you will be marked with Caught.(2 Uses)

Night Ability (Deadly Traps) - Empower one of you Unseen members.(2 Uses - The Assassin can not be Occupied/Redirected , The Mastermind’s next conversion is guaranteed ~ Bypasess Clear Mind etc. , The Bomber’s visitors will die.)
Night Ability (Secret Trap) - “Trap” a player’s room. If they visit The Unseen tonight , they will die.(3 Uses - Can NOT target The King)
Goal: Defeat The Blue Dragon and any Neutrals that seek you harm.

The Time Jumper :shield:

Blue Dragon Support

Passive (Change the Timeline) - Immune to Occupation and Redirection.
Passive (Another Time) - Immune to Detection.(Observer visit etc)

Night Ability (Delay Death) - Select a player and delay abilities used on them by 1,2 or 3 nights.(Infinite Uses - Can NOT Target The King and Can NOT target the same player twice in a game)
Night Ability (Too Late) - Become Immune to Death tonight.(1 Use)
Goal: Defeat The Unseen/The Cult and any Neutrals that seek you harm.

Converts into:

The Time Warper :shield:

Unseen Support

Passive (Change the Timeline) - Immune to Occupation and Redirection.
Passive (Another Time) - Immune to Detection.(Observer visit etc)

Night Ability (Clock Master) - All abilities against The Assassin will be delayed by 2 Nights.(1 Use)
Night Ability (Fast-Forward) - All Investigative results will be shown as the results the night before.(3 Uses)
Goal: Defeat The Blue Dragon and any Neutrals that seek you harm.

The Assistant

Blue Dragon Social

Passive (Known Presence) - Immune to Occupation and Redirection.

Day Ability (Companion) - Go into a player’s room tonight.(Infinite Uses - You will get the Feedback from their abilities , except Conversion and Attacks. If you target dies , you will die as well. All visits against you , except Attacks , will be prevented.)

Night Ability (Reach Out) - See if a player is a Social class.(Infinite Uses)
Night Ability (Conclusion) - You and your Companion’s target will be able to whisper without anyone seeing your whispers.(2 Uses)
Goal: Defeat The Unseen/The Cult and any Neutrals that seek you harm.

Converts into:

The Accountant

Unseen Social

Passive (Known Presence) - Immune to Occupation and Redirection.

Day Ability (Companion) - Go into a player’s room tonight.They will receive incorrect feedback from their abilities.(Infinite Uses - You will get the Feedback from their abilities , except Conversion and Attacks. If you target dies , you will die as well. All visits against you , except Attacks , will be prevented.)
Day Ability (Framer) - Frame and receive the feedback from abilities used on your target.(Infinite Uses - Can NOT target The King)

Night Ability (An Eye for An Eye) - See if a player is an Investigative class.(Infinite Uses)
Night Ability (Blindness) - The Unseen will be able to whisper hiddenly. You and your Companion’s target will be able to whisper without anyone seeing your whispers.(2 Uses)
Goal: Defeat The Blue Dragon and any Neutrals that seek you harm.

“Caught” Marks (for The Woodsman/The Trapper)

Expertise: People(marked with Caught) visiting The Woodsman will be prevented from using their abilities the next night.(Example : You visit The Woodsman when he uses Expertise. You will be prevented from using your abilities the next night IF you are marked. - Only works once)

Special Delivery: People(marked with Caught) visiting The Woodsman will get occupied and will not die.(Only works once)

Demolition: People(marked with Caught) that have a passive will become Immune to Conversion. If an Unseen member(that is marked with Caught) visits you , you will become Immune to Conversion the next night.

Fake Trap: Investigative classes(marked with Caught) will die when they visit The Trapper.

Intimidate: No effects.

Deadly Trap: No effects.

Secret Trap: If the target is killed by Secret Trap , anyone visiting them will die as well.

I tried my hard. Hope you like 'em!